Chaosforge Forum
DoomRL => Bug Reports => Topic started by: Napkin on September 02, 2011, 00:36
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Hi there,
wondering, what do I need to enable sounds? Any way to run it in debug mode to see what libSDL chooses as sound output? I'm fine with music being off, but I think game sounds should be useful.
Also, what font should I choose to get a glyph for the floor? No matter the terminal, no matter the font, I'm always seeing this:
(https://develz.org/misc/rl/doomrl64big.png)
Thanks for the new release and I'm very happy to be testing a 64bit version! :)
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As for the symbols, check your config file for the following:
-- Whether to allow high-ASCII signs. Set to false if you see weird signs
-- on the screen.
AllowHighAscii = true
Set that to false, that should fix it.
Can't help on sound though.
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Thanks, Thexare, that helped removing the question marks :)
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Has anyone got a suggestion how to get the sound and/or music working? Thanks!
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Try looking here (http://forum.chaosforge.org/index.php/topic,2713.msg23599.html#msg23599) for some ideas first for getting sound/music to work in Linux 64-bit.
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Well, after going through all the files in the tarball, I found that music and sound are turned off by default in config.lua...
Maybe a hint in the readme that it's turned off by default would help?