Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Ugm on December 04, 2006, 04:57

Title: Medkits' colors bug [FIXED]
Post by: Ugm on December 04, 2006, 04:57
I've noticed that sometimes small and large medkits have the same colour on map (red). Normally, smaller versions are kinda pink. It happens no sooner than when large medkits are starting to generate, but again - not always, even after that. I've tested it on one level, where on its left side dropped small medkits were red and on its right side - pink. Pretty strange, isn't it? :>

version 0.9.8.5, Win (Kornel! You promised linux version soon! :P )
Title: Re: Medkits' colors bug
Post by: Kornel Kisielewicz on December 04, 2006, 05:15
Wierd! I know that the medkit color of the 4 medkits found on the first level is wrong, but except those all should be fine.

As for the linux version don't yell at me, it's not my fault :-P.
Title: Re: Medkits' colors bug
Post by: Ugm on December 04, 2006, 05:24
I know that the medkit color of the 4 medkits found on the first level is wrong

Oh, why's that? Better looks? :P Do you assume that most players will not survive until level 2 and will not uncover this great mystification? :P
Title: Re: Medkits' colors bug
Post by: Kornel Kisielewicz on December 04, 2006, 05:33
Nah, it's the fact that from the view of the engine, small medkit, large medkit, phase device and thermobomb are all... potions :-P
Title: Re: Medkits' colors bug
Post by: RickVoid on December 04, 2006, 12:20
Code: [Select]
Rickvoid drinks the Thermonuklear Bomb
Yuck!
-500 HP

:D