Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Chronos on September 10, 2011, 11:58

Title: AoPc score calculation change
Post by: Chronos on September 10, 2011, 11:58
After a few attempts to win Angel of Pacifism I realize that the score points gained don't match the difficulty of the challenge.
This cause the AoPc in Hall of Fame to be at the bottom of the list.

I propose to change the AoPc scoring in this way:
-Assign a certain amount of score points for every X levels passed
-Increase scoring for killing monsters

The score points gained in a AoPc win should be greater than any normal game and "no blade" challenges
Title: Re: AoPc score calculation change
Post by: ParaSait on September 10, 2011, 12:00
How about this: When you exit a level, you get score based on how many monsters are left (as if they were killed). That'd even encourage keeping monsters alive. After all, the goal is Pacifism right? :3
Title: Re: AoPc score calculation change
Post by: Chronos on September 10, 2011, 12:25
How about this: When you exit a level, you get score based on how many monsters are left (as if they were killed). That'd even encourage keeping monsters alive. After all, the goal is Pacifism right? :3

The only ways I found to kill monsters in AoPc are make other monsters kill them, the massacre lever, make a monster destroy a barrel, waiting on the stairs when a lava/acid flood event occurs and nuking the level.

All these ways cause a lot of trouble, so in AoPc is more difficult to kill monsters than leave them alive.

Despite this, even your method reaches the purpose of my proposal. But I still prefer scoring for kills.