Chaosforge Forum

DoomRL => Discussion => Topic started by: alver on September 16, 2011, 02:08

Title: DoomRL sound system gets famous :-D
Post by: alver on September 16, 2011, 02:08
It seems the sound system of DoomRL got notice of a sister game:

http://forums.te4.org/viewtopic.php?f=36&t=28361 (http://forums.te4.org/viewtopic.php?f=36&t=28361)
Title: Re: DoomRL sound system gets famous :-D
Post by: thelaptop on September 16, 2011, 03:08
Ah, most interesting!  And yet here we are trying to make it even better.  =D
Title: Re: DoomRL sound system gets famous :-D
Post by: alver on September 16, 2011, 03:56
Which makes me wonder - is it possible to have some enemy with a CatEye trigger a special sound upon seeing DoomGuy?
Title: Re: DoomRL sound system gets famous :-D
Post by: yaflhdztioxo on September 16, 2011, 10:58
Yes, with custom AI.  Currently there are two procs that can tell you if the monster sees a player or if the player sees a monster.  A custom AI could easily use those to make sounds that trigger when long sighted monsters see the player.

In fact, Tehtmi has--in his work assisting KK with the AI--made AIs that behave similarly (guarding a position until they see a player).  So it's not only possible, the general idea has been done.
Title: Re: DoomRL sound system gets famous :-D
Post by: getter77 on September 17, 2011, 07:30
Yep, as I said there, Chaosforge is pretty much on the forefront of such endeavors and I would home ToME 4 and many other projects deem it worthy to make their own progress in the world of Audio.