Chaosforge Forum

DoomRL => Modding => Topic started by: yaflhdztioxo on September 28, 2011, 19:13

Title: Pac-Man
Post by: yaflhdztioxo on September 28, 2011, 19:13
This has been floating around since 0993 and is part of a larger mod that will not be released for at least another version.  It features some distinctly unusual (for DoomRL) AIs which accurately represent their original game counterparts, and the AIs are the star of this show.  Enjoy.

Distributed Raw, because Raw is Better.
Title: Re: Pac-Man
Post by: ParaSait on September 29, 2011, 11:44
It features some distinctly unusual (for DoomRL) AIs which accurately represent their original game counterparts
Does that include the little Pinky/Inky AI glitch that occurs when pacman looks upward?
:P

Addendum: Why does it have SkulltagRL's readme?
Title: Re: Pac-Man
Post by: Kornel Kisielewicz on September 29, 2011, 13:13
Quick, someone make a wad from it, so I can try it too D:
Title: Re: Pac-Man
Post by: tehtmi on September 29, 2011, 14:19
Wadded pacman attached.
Title: Re: Pac-Man
Post by: yaflhdztioxo on September 29, 2011, 17:47
Why does the great Godhand need a wad?  Can he not play it mentally just by looking at the code?
Title: Re: Pac-Man
Post by: thelaptop on September 29, 2011, 18:07
Why does the great Godhand need a wad?  Can he not play it mentally just by looking at the code?
You, sir, just won one chaos point!

=D