Chaosforge Forum

DoomRL => Discussion => Topic started by: Karry on December 05, 2006, 15:45

Title: The Official Angel of Death thread
Post by: Karry on December 05, 2006, 15:45
How do you people kill the damn thing ?
I had :

3 Tan.
3 Brute.
A Chainsaw.
Red Armor 80%.
5 Large med-kits.
Was agressive.

And only got him to "Wounded" before dying ???
Title: Re: The Official Angel of Death thread
Post by: Kornel Kisielewicz on December 05, 2006, 15:50
Berserker man... Berserker...
Title: Re: The Official Angel of Death thread
Post by: Ugm on December 05, 2006, 15:56
Karry: Did you play AoB?

Kornel: There's no portable berserk pack ^^ (if it wasn't AoB, then Medkits=/=Berserk)
Title: Re: The Official Angel of Death thread
Post by: Fingerzam on December 05, 2006, 16:11
Well, there's a certain trait you can choose after brute(2)...
Title: Re: The Official Angel of Death thread
Post by: Almafeta on December 05, 2006, 21:19
Berserker man... Berserker...

What does being berserk do anyways, other than turn everything red?
Title: Re: The Official Angel of Death thread
Post by: Malek Deneith on December 06, 2006, 00:09
Speeds you up by about 40% and increases damage by x2-x2.5
Title: Re: The Official Angel of Death thread
Post by: Karry on December 06, 2006, 02:12
No, i wasnt playing AoB, if i was - i wouldnt have gotten where i did. Basically shotgunned everything on the way.

Berserker is fine and dandy, but if i get Berserker - i wont have TaN 3, and 4% is looking to me like hanging over chasm on a thin thread.

As for AoB, i believe large med-kits berserk effect is much, much, much shorter than that of berserk pack.
Title: Re: The Official Angel of Death thread
Post by: Fingerzam on December 06, 2006, 04:17
No, i wasnt playing AoB, if i was - i wouldnt have gotten where i did. Basically shotgunned everything on the way.

Berserker is fine and dandy, but if i get Berserker - i wont have TaN 3, and 4% is looking to me like hanging over chasm on a thin thread.

As for AoB, i believe large med-kits berserk effect is much, much, much shorter than that of berserk pack.

Why do you think that there would only be one level of Berserker?
Title: Re: The Official Angel of Death thread
Post by: Karry on December 06, 2006, 04:35
12% is still not alot.
Title: Re: The Official Angel of Death thread
Post by: Malek Deneith on December 06, 2006, 04:54
It gets increased by damage dealt too. And contrary to what might seem it is alot. Or at least enough to keep you going.
Title: Re: The Official Angel of Death thread
Post by: Karry on December 06, 2006, 05:03
Quote
It gets increased by damage dealt too.
What do you mean by that ? I dont quite follow.
Title: Re: The Official Angel of Death thread
Post by: Malek Deneith on December 06, 2006, 05:26
Berserk perk triggers when you deal damage. The more damage you deal the more additional % to trigger Berserk you get (on to of that 4% * level thing). Whole formula should be somewhere in Wiki: Reactivation topic.
Title: Re: The Official Angel of Death thread
Post by: Karry on December 06, 2006, 05:41
Okay, so it seems the maximum amount is about 21%.
But that also means 3 traits less to choose.
Title: Re: The Official Angel of Death thread
Post by: DaEezT on December 08, 2006, 19:39
I just killed the Angel of Death in an Angel of Darkness challenge game on HNTR with chainsaw and Brute(3), Berserker(2), Iron Man(2) in a damaged blue armor and only lost about 40%hp.
I switched to a new armor after killing the skulls and my berserker triggered about halfway through the demons and the second to last demon triggered it again, so I only used a large med and didn't bother switching armor (it was still above 70%) and just stormed through the last door. 4 attacks later the angel was a bloody heap at my feet.
And once I left the cathedral, proudly carrying the spear, the game decided to lock up on me upon entering the next level :(
Title: Re: The Official Angel of Death thread
Post by: Valkeera on December 09, 2006, 06:26
Perhaps it might not be a bad thing to add a berserker pack or two in the cathedral somewhere in the alcoves - just to give the chance to unlucky marines who don't have the means to go berserk on their own ;-)
Title: Re: The Official Angel of Death thread
Post by: DaEezT on December 09, 2006, 06:33
Perhaps it might not be a bad thing to add a berserker pack or two in the cathedral somewhere in the alcoves - just to give the chance to unlucky marines who don't have the means to go berserk on their own ;-)

Nah, the special levels are supposted to be special. There is no rocket launcher on the right side of The Wall and there should be no berserk packs anywhere in the Cathedral. The spear is the hard earned reward for those who put effort into obtaining it.
Title: Re: The Official Angel of Death thread
Post by: Valkeera on December 09, 2006, 07:18
Um, you're probably right, DaEezT - considering that LS beats even the BFG, we don't want every wussie to wield it. :-)
Title: Re: The Official Angel of Death thread
Post by: Valkeera on December 09, 2006, 07:43
A nice piccie of AoD:

(http://ic1.deviantart.com/fs8/i/2005/357/e/1/_a_n_g_e_l__o_f__d_e_a_t_h__by_rache_engel.jpg)
Title: Re: The Official Angel of Death thread
Post by: Valkeera on December 09, 2006, 07:46
And this one's even better :-)

(http://www.amollinger.nl/Tekeningen/Angel%20of%20death2.jpg)
Title: Re: The Official Angel of Death thread
Post by: Blade on December 09, 2006, 07:56
Wow! I like it! Kornel, maybe you convert this picture to ASCII and set as image of AoD ?))))