Chaosforge Forum
DoomRL => Requests For Features => Topic started by: GrimmC on October 17, 2011, 12:05
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Dear devs,
Could we change AoI so that you no longer lose a mod if you cancel or try to apply it to an item which can't take it? I just got screwed out of a nano mod AGAIN because of this. (On the Railgun, which, I note, used to be moddable.) It makes it very difficult to try and play the game when stuff like this can happen.
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While I agree that Mods should not be included in the Angel of Impatience restrictions, the entire idea of Angel of Impatience is that you "use it or lose it."
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How hard would it be to just put the mod back on the ground instead of wasting it?
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Interestingly, if you try to "put the mod back on the ground," it disappears.
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I meant to recode to to make cancel drop the mod
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Yeah, this was pretty annoying. So, I'm happy to say, this is fixed for the next version.
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Yeah, this was pretty annoying. So, I'm happy to say, this is fixed for the next version.
that's awesome. I think AoI is the real "Purity" mode, good to see it more playable.
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Awesome! Great news.