Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Gamer-man on January 09, 2012, 19:57

Title: Knife Thrower
Post by: Gamer-man on January 09, 2012, 19:57
I have no idea of Kornel is planning any new classes ever, or an alternative weapon master trait for each class (marine rocket launcher specialist for example), but if he does, we should totally get a knife throwing build.
Title: Re: Knife Thrower
Post by: tinyrodent on January 09, 2012, 20:16
Unique throwing weapon: Boomerang!! :)
Title: Re: Knife Thrower
Post by: Motorheadbanger on January 09, 2012, 22:48
I saw the boomerang before in 'The Horrible Ideas Thread' :-)
Title: Re: Knife Thrower
Post by: Bloax on January 09, 2012, 23:09
Wouldn't it be "Exotic", for the sheer irony of it? :P
Title: Re: Knife Thrower
Post by: thelaptop on January 10, 2012, 09:11
You guys do realise that a boomerang, once it hits something, does not return to the thrower right?  =P
Title: Re: Knife Thrower
Post by: tinyrodent on January 10, 2012, 09:21
It's a classic weapon from Nethack, which strikes everything in its path and returns to the thrower.

http://nethackwiki.com/wiki/Boomerang
Title: Re: Knife Thrower
Post by: ParaSait on January 10, 2012, 10:01
You guys do realise that a boomerang, once it hits something, does not return to the thrower right?  =P
We're talking vidya games here, alrite? :P
Title: Re: Knife Thrower
Post by: Ander Hammer on January 11, 2012, 05:58
We also realize it's not possible for someone to dual-wield pistols with inhuman accuracy and empty their clips in under a second, packing enough stopping power to bring down a giant rocket-launching cyborg demon.

I support a knife throwing master trait only if it allows retarded numbers of knives to be carried.
Title: Re: Knife Thrower
Post by: ParaSait on January 11, 2012, 07:20
Hmm... a master trait that makes knives stackable. That'd be not bad. Otherwise they're just lying around there for nothing, anyway.