Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Tormuse on January 19, 2012, 23:07
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I recently lost a Nightmare Marksman game because I didn't realize the ammochain that was in my prepared slot was empty and it took me two seconds to reload my Trigun instead of "quickly" reloading. Finishing off an ammo box doesn't happen very often, so unless you're checking your inventory every few seconds, the above scenario could be fairly common and fairly deadly.
My suggestion is to have an eye-catching message appear when an ammo box runs out of ammo. (Perhaps in another colour?) Even something simple like, "Your ammochain is empty!" would be a big help.
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Second that.
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even if we just get the text the color can be set in the configs
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Third that.
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Fourth that.
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To make things even more secure, perhaps we could also get a colored warning message along the lines of "Your [ammo box] is almost empty!" when the ammo box reaches, say, 15% capacity?
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..so unless you're checking your inventory every few seconds...
Well I know whenever I'm using an ammo pack I, DO check my equipment screen fairly often, so I've certainly got that covered.
That said, this seems like a pretty reasonable request and I don't think it'll be too much trouble implementing it. If you're relying on ammo packs that much, though, it makes me wonder if we shouldn't tone down the reload time on them.
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The reliance on Ammo Packs (for me, anyway) is less "Fast reload time" so much as "Free Inventory Slots", but yes it could be toned down just a bit.
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Much appreciated! :)
I usually don't rely on them much, but in this case, with the slow reloading Trigun in a Sharpshooter build, it seemed prudent.
Also, whoa! Yellow username text! :o
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Displaying the prepared weapon on the main screen could help as well. With the shorter powerup indicators, there's some room on the bottom line it could fit into.
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Displaying the prepared weapon on the main screen could help as well. With the shorter powerup indicators, there's some room on the bottom line it could fit into.
Great idea!
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Displaying the prepared weapon on the main screen could help as well. With the shorter powerup indicators, there's some room on the bottom line it could fit into.
Even with the abbreviated statuses, there isn't a lot of room there because of the level name... and certain modders have quite a propensity for adding lots of statuses. I doubt this will change for now. An empty ammo pack warning sounds like a good idea though.
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How about just an ammo count somewhere on the status line? Counts up and displays the amount in your inventory for the current weapon normally, displays the amount left in an ammochain when one is equipped.
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How about just an ammo count somewhere on the status line? Counts up and displays the amount in your inventory for the current weapon normally, displays the amount left in an ammochain when one is equipped.
I like it. It's Doom-ish and this solution solves the issue nicely.
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How about just an ammo count somewhere on the status line? Counts up and displays the amount in your inventory for the current weapon normally, displays the amount left in an ammochain when one is equipped.
Hm, + to this idea.
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How about just an ammo count somewhere on the status line? Counts up and displays the amount in your inventory for the current weapon normally, displays the amount left in an ammochain when one is equipped.
Fourth that. I already suggested it before, BTW.
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I already suggested it before, BTW.
Yeah, but I think he beat you by about a month (January 21 vs. March 4).
As long as we can find a place to put this, I don't think it's too much of a hassle to include. Problem is making sure there's room on the HUD for it to fit and not make it look completely messy.
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In graphics mode, it looks pretty easy to place such messages anywhere you want on the screen. Console mode will be trickier though.
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How about putting the number on the end of the weapon line. For example, if you had a full Ammochain equipped and a Chaingun, it would read:
Weapon: chaingun (1d6)x4 [40/40/250]
If you had a Combat Shotgun with full Shell Box, it would read:
Weapon: combat shotgun (7d3) [5/5/100]
Just make it so the third number doesn't appear unless you're wielding a weapon that uses that ammo type. It shouldn't take up too much space that way.
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That is a great idea too, but I suggest using the ; instead of /, like
Weapon: Chaingun (1d6)x4 [40/40; 250]
Or something.