Chaosforge Forum
DoomRL => Bug Reports => Topic started by: Motorheadbanger on January 21, 2012, 07:52
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Don't really know if it's a bug, but still... While playing AoMr, on the 15th level I met a Baron who, while I shot him like hell, ate through, like, ten medpacks o_O
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It's more of a really annoying feature. Barons/Knights/formers also have a nasty habit of finding every single exotic/unique armor before you do, especially ones like energy shields that can't be repaired.
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Maybe he was as medkit junkie... =)
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I do know that they pickup and use/equip stuff, but ten large medpacks on the one half of the level?
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While we're on the subject of BoHs stealing all yo valuables, will the Necroarmor drain the Baron's health to repair itself, and will the Medical Powerarmor and its exotic variant damage itself to heal the Baron?
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While we're on the subject of BoHs stealing all yo valuables, will the Necroarmor drain the Baron's health to repair itself, and will the Medical Powerarmor and its exotic variant damage itself to heal the Baron?
Necroarmor and medical armors should be working for enemies in the next version.
Enemies using lots of medpacks isn't a bug. I'll let Game Hunter decide if he wants to tweak the AI or not.
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Actually I have a small suspicion that it might be the same medpack that he has been using... please double check...
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Actually I have a small suspicion that it might be the same medpack that he has been using... please double check...
Now THIS is an idea for a new exotic/unique item...the everlasting medpak!
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Now THIS is an idea for a new exotic/unique item...the everlasting medpak!
I suppose that could work... as long as it permanently lowered your maximum HP with every use or something.
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I think a better idea would be to make it heal you fully.
However, it stacks up the amount healed as "health debt" after the first use, claiming 4% of the debt each (second?) second. (Second, not turn.)
Stops draining if it results in user going below 20% health though. (This ain't Nethack.) :p
(Maybe) Extra bonus: Megaspheres remove 35 debt, and this goes below zero. (Thus it becomes temporary regeneration. :P)
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How about giving enemies limited inventory space if excessive medipack usage is a problem?
Off-Topic : On a related note, would it be a good idea if you could check the armor an enemy is wearing (using look)?