Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Lexicon on January 26, 2012, 18:47
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Change knockback to use bullet trajectory in the square of impact instead of the square in front of the monster. Result is monster you are aiming at (presumably bullets fly in straight lines) getting knocked back into the same stream of bullets if you are rapid firing.
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Second that. 't would be kinda easier to make moves, 'specially in the Arena.
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I do kind of wonder why shooting at a monster from an angle, even though it's ostensibly head-on, makes them fly back and to the left, out of your bullet stream.
+1.
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Just noting that this is on the to-do list but won't see a fix until after 0.9.9.6. The knockback-related issues, in general, are pretty deep in the code, and it'll take a lot to get them working while at the same time not introducing a whole slew of other issues.