Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Chronos on March 06, 2012, 15:43

Title: [Fixed][0.9.9.6G] Health: 203%
Post by: Chronos on March 06, 2012, 15:43
I was invulnerable and I had he MVm and Bad1 traits. I engage in melee combat with a Pain Elemental, and health reached 203%.

I don't know if this is only an esthetic problem or if health really exceed 200%. But it seems to happen only when the health is under 200%. the health doesn't go over 203%, and it falls to 200% or 150% according with Badass level.
Title: Re: [0.9.9.6G] Health: 203%
Post by: shark20061 on March 06, 2012, 19:16
As mentioned in this thread (http://forum.chaosforge.org/index.php/topic,5275.0.html), the Vampyre trait seems to only check to make sure you have less than 200% health, and if you do, it will always give you +3 HP, which if you were only 1 or 2 HP shy of 200%, would put you above 200%.  So yes, you did have 203% health.
Title: Re: [0.9.9.6G] Health: 203%
Post by: Deathwind on March 07, 2012, 03:04
Did the other causes of being over 200% ever get fixed? I know I did this a couple of versions ago by using the trigun to drop my max hp below my current.
Title: Re: [0.9.9.6G] Health: 203%
Post by: Game Hunter on March 10, 2012, 00:38
The "new" functionality has been reinstated (and takes care of this problem anyway), which will be tested in beta: suffice it to say that it'll be fixed by next release.

Did the other causes of being over 200% ever get fixed? I know I did this a couple of versions ago by using the trigun to drop my max hp below my current.
Looks like a no, but I don't think it's necessarily a bug, either. Considering that dropping your maximum HP is a very rare event, and that your health has no way to sustain anything above 200% (Badass or no), I think it's tolerable. The old problem with HP values greater than 200% is that they screwed up the UI coloring, but that's been taken care of with the new UI.