Chaosforge Forum
DoomRL => Post Mortem => Nightmare! => Topic started by: Cotonou on March 07, 2012, 15:23
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Nothing really special here... just kind of happy with it.
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DoomRL (v.0.9.9.6) roguelike post-mortem character dump
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Igor Savin, level 15 Hell Baron Warrant Officer Scout,
defeated the Mastermind on level 8 of Hell.
He survived 95972 turns and scored 657408 points.
He played for 2 hours, 28 minutes and 14 seconds.
He opposed the Nightmare!
He killed 1068 out of 1241 hellspawn. (86%)
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 2
Levels completed : 0
-- Awards ----------------------------------------------------
Mastermind's Brain
UAC Star (silver cluster)
Marksman Silver Badge
Marksman Gold Badge
Marksman Diamond Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 50/50 Experience 103974/15
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 3)
Son of a gun (Level 5)
Eagle Eye (Level 2)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Gun Kata (Level 1)
SoG->SoG->DG->SoG->Int->Int->HR->HR->DM->MGK->EE->SoG->SoG->HR->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [2/2] (100%) (A)
[b] [ Weapon ] pistol (2d5) [6/6] (P1)
[c] [ Boots ] steel boots [1/1] (100%) (A)
[d] [ Prepared ] pistol (2d4) [6/6] (T1)
-- Inventory -------------------------------------------------
[a] red armor [4/4] (52%) (A)
[b] red armor [6/6] (95%) (P)
[c] red armor [6/6] (98%) (P)
[d] 10mm ammo (x100)
[e] 10mm ammo (x52)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] small med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] phase device
[q] homing phase device
[r] thermonuclear bomb
[s] Enviroboots [0]
-- Resistances -----------------------------------------------
Plasma - internal 0% torso 20% feet 0%
-- Kills -----------------------------------------------------
194 former humans
186 former sergeants
104 former captains
176 imps
74 demons
79 lost souls
35 cacodemons
32 hell knights
48 barons of hell
12 arachnotrons
35 former commandos
10 pain elementals
22 revenants
19 mancubi
22 arch-viles
4 nightmare imps
4 nightmare cacodemons
8 nightmare demons
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 4 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 11 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 17 he found the Enviroboots!
On level 21 he stumbled into complex full of former humans!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind.
You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind.
You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind.
You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind.
You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You dualreload your guns!
Mastermind.
-- General ---------------------------------------------------
67 brave souls have ventured into Phobos:
64 of those were killed.
3 souls destroyed the Mastermind...
2 killed the bitch and survived.
1 showed that it can outsmart hell itself.
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I am playing in on UV, but still have question nonetheless: how do you take care of Revenants?
They account for my most painful losses so far and I meet them quite early. Not to mention those ones in the Armory ...
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The first Revenant is the hardest -- it usually comes at a time when your bullets do basically nothing to it. All I can do is bait it into a good position and corner shoot it for awhile, then shoot it at melee while it punches me down. Luckily the Revenant's melee attack is fairly weak, and the AI doesn't back off so it can use its rockets (would be a nice tweak for Nightmare Revanants, though).
Later, once you get the 5th level of SoG Revenants die just like anything else. You shoot them, they fall, you move on.