That would really be interesting, seeing that the tiles version has set a somewhat awkward precedent for not having the entire map be visible on screen at once. Maybe larger and more irregular maps can be implemented in the console version subsequently.Yeah, with the graphics version, it's not as strictly required that the map be 80x20 tiles, though that does work really well for console mode. I'm not really a programmer myself, but it someone could make an algorithm that works for any shape/size map, that would be awesome and bring more variety to the game.
Given that the current generator code for levels are completely in Lua, this boils down to how to write better generators.
Sounds like with some careful planning, we can open this up as a competition for modders to try their hand to generate interesting levels. =)
Why can't we change to a scrolling screen? I understand it would be alot of work but it would enable you to add quite a bit to the game, secret rooms anyone?It's just a part of DoomRL's design. When Kornel made this game he had a bunch of things in mind and restricting the layout to a 80x25 screen was one of them. (Granted, part of the reason was probably related to keeping everything on one screen, and graphics mode kinda breaks that.) It's one of many things that will be unrestricted come DoomRL 2, so...yeah, not gonna happen.