Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Klear on March 13, 2012, 08:53

Title: [NotBug][0.9.9.6] Nightmare versions don't have sounds - bug?
Post by: Klear on March 13, 2012, 08:53
I didn't play Ao100 much (much less N!) so it's been ages since I encountered nightmare versions. Is it normal that they don't make any sounds under any circumstances? I suppose it's to make them more challenging, but it looks weird and the wiki doesn't mention it, so I thought maybe it's a bug.
Title: Re: [0.9.9.6] Nightmare versions don't have sounds - bug?
Post by: shark20061 on March 13, 2012, 09:15
There are no sounds assigned to them in either the low quality or high quality version.  This was also the case several versions prior.

If you want to, you could assign them sounds in the sound.lua (or soundhq.lua, depending on your version).  They have the same id as their normal counterpart, except it has an "n" in front of it (so nightmare imp is nimp).  You could just copy paste the regular versions and stick that n in front of them and they'll sound just like their normal counterpart.


Title: Re: [0.9.9.6] Nightmare versions don't have sounds - bug?
Post by: Klear on March 13, 2012, 09:16
Nah... that's cheating. I just wanted to know if it is intended. So thanks for clearing it up.
Title: Re: [0.9.9.6] Nightmare versions don't have sounds - bug?
Post by: HexaDoken on March 13, 2012, 10:41
I would. And eventually did - ripped some sounds from Doom 64. I did that more for aestetics than cheating, because shooting something that doesn't produce any sounds when shot(or killed, or roaming around) is like speaking with a wall. Or shooting it.
Title: Re: [0.9.9.6] Nightmare versions don't have sounds - bug?
Post by: Klear on March 13, 2012, 10:49
Maybe have them at least cry out when they die? Their normal sounds allow for amushes and lack of hit sounds prevents sucessful radar shooting, so I'd leave that be, but noiseless death is really unsatifying. Maybe I'll mod in distorted versions of standard monster death sounds after all... but like I said, I don't play Ao100 that much, so it isn't much of a deal to me.
Title: Re: [0.9.9.6] Nightmare versions don't have sounds - bug?
Post by: Deathwind on March 13, 2012, 12:17
I always thought they were silent with the intention of making them harder.
Title: Re: [0.9.9.6] Nightmare versions don't have sounds - bug?
Post by: Ander Hammer on March 13, 2012, 13:02
Maybe have them at least cry out when they die?

This would be kind of nice, though I can see how it might be 'easier' if you could confirm that it's their death and not, say, some random former that walked into your blind shotgun cone...
Title: Re: [0.9.9.6] Nightmare versions don't have sounds - bug?
Post by: Klear on March 13, 2012, 13:57
Yeah, I got that, but the slight decrease in difficulty would (IMO) by the large decrease of weirdness.
Title: Re: [0.9.9.6] Nightmare versions don't have sounds - bug?
Post by: tehtmi on March 28, 2012, 01:52
Kornel has stated previously that this is intended (although it wasn't originally).