Chaosforge Forum
DoomRL => Bug Reports => Topic started by: Khashishi on March 18, 2012, 15:52
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doomrl-win-0996
The level effect deadly air can hurt the player when the player is supposedly invulnerable.
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yep, shouldn't be, it's plain illogical.
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I experienced this combination while doing an Ao100 run a few minutes ago, but seem to remember that I would take damage and then immediately regenerate it. Are you sure that wasn't happening? I remember seeing my health dip below 100 (to 98 or 99) and then back up in between moves.
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Inv sets hp back to 100% every turn (in addition to preventing most damage). However, this feature of inv is disabled in AoMs which could have allowed deadly air to hurt an inv player.
This is now fixed.