Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Malek Deneith on December 16, 2006, 12:47

Title: RFE: Reloading
Post by: Malek Deneith on December 16, 2006, 12:47
A simple request. Please, please rework the reloading system - getting only portion of magazine refilled because there wasn't enough ammo in single stack isn't just annoying - it's DEADLY!
Title: Re: RFE: Reloading
Post by: Valkeera on December 16, 2006, 12:48
I'm all for it.
Title: Re: RFE: Reloading
Post by: DaEezT on December 16, 2006, 13:09
A simple request. Please, please rework the reloading system - getting only portion of magazine refilled because there wasn't enough ammo in single stack isn't just annoying - it's DEADLY!
QFT

In my current game I had to flee a cave of arachs because my smart marine reloaded the BFG with 10 cells instead of using a full stack D:
Title: Re: RFE: Reloading
Post by: Blade on December 16, 2006, 13:12
Well, i will add my word too:
Spoiler (click to show/hide)
I'm all.
Title: Re: RFE: Reloading
Post by: Malek Deneith on December 16, 2006, 13:35
QFT

In my current game I had to flee a cave of arachs because my smart marine reloaded the BFG with 10 cells instead of using a full stack D:
Speaking of BFG it could use clip size to either 80 or 120... current 100 cells are unpractical IMO xP
Title: Re: RFE: Reloading
Post by: Valkeera on December 16, 2006, 14:09
That BFG-thing is probably a good idea too - it could be 80 clip size for normal BFG, and 120 for "extended" BFG...

Spoiler (click to show/hide)
Title: Re: RFE: Reloading
Post by: jake250 on December 16, 2006, 14:39
I never noticed that glitch... But I only use shotguns and rockets, too... :D
Title: Re: RFE: Reloading
Post by: Adral on December 17, 2006, 11:16
* Adral joins the angry protesting mob

Rework! Rework! Rework!
Title: Re: RFE: Reloading
Post by: Kornel Kisielewicz on December 17, 2006, 12:02
Umm, isn't that already fixed in the Beta?
Title: Re: RFE: Reloading
Post by: Malek Deneith on December 17, 2006, 12:19
Nope it isn't :(