Chaosforge Forum
DRL => Bug Reports => Topic started by: Doom Trooper on December 17, 2006, 13:06
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Almost forgot: I play v0.9.8.5 on WinXP with sound.
A minor bug I noticed...
When you grab an invulnerability or berserk pack, then get the bright idea of saving the game to come back later, it DOESN'T remember you are berserker or invincible. I lost a few characters now to that, come back, expecting to kick ass and chew bubblegum, but instead get my ass handed to me!
Meh, that's the way the cookie crumbles, I guess.
Edit: I was trying to remember the other bug, now I do.
When you go berserk from berserk packs, you go aggro. When you get berserk from a large medkit, (on AoB) it does the same. But... when you berserk by getting life globes, it keeps your current tactic. I dont know how many "Coward" mode berserkings i've had playing AoB now, but it's a few...
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The second one is fixed in the beta -- will be ok in the next version. The first one is somehow intended to disallow one situation :-P.
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When you go berserk from berserk packs, you go aggro. When you get berserk from a large medkit, (on AoB) it does the same. But... when you berserk by getting life globes, it keeps your current tactic. I dont know how many "Coward" mode berserkings i've had playing AoB now, but it's a few...
Hey! I posted (http://forum.chaosforge.org/index.php?topic=472.msg4233#msg4233) this already ;> But it seems different from what you say (large medkits). Hmm...
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Couldn't honestly tell ya without retesting it myself which item made the tactics "sticky". But it was one of them, and it slightly annoyed me.