Chaosforge Forum

DoomRL => Requests For Features => Topic started by: LuckyDee on April 19, 2012, 12:30

Title: Alternate Achievements
Post by: LuckyDee on April 19, 2012, 12:30
One of the things I'm an absolute sucker for is getting achievements. I think DoomRL handles this especially well by rewarding you with skill rank increases for obtaining them. Most achievements, however, are simply concerned with beating the game/a specific challenge on increasingly high difficulty levels.

This is fine, of course, since this is what the game revolves around. You could of course also use it to further stimulate exploring the content of the game. For example: grant a  Gold Badge for obtaining all different Master Traits (or 3 Silver for obtaining all Marine/Scout/Tech Masters // 5 Bronze obtaining all Melee/Pistol/Shotgun/Burst/General Masters).

This is the only idea I've had so far, but others are bound to follow. And I would be surprised if I were the only one to be able to think of some...
Title: Re: Alternate Achievements
Post by: AlterAsc on April 19, 2012, 13:07
I don't like idea of such badges.Getting them is quite boring and there's no challenge involved.Just lots of games.We already have Technician and Armorer which involve doing smth not really hard(assembling something or finding smth) repeatedly.
Title: Re: Alternate Achievements
Post by: LuckyDee on April 19, 2012, 13:50
I don't like idea of such badges.Getting them is quite boring and there's no challenge involved.

For experienced players, this is of course very true. It was meant as an achievement to encourage new players to explore the possibilities. I for one, haven't seen all the masters as of yet, and possibly won't.

We already have Technician and Armorer which involve doing smth not really hard(assembling something or finding smth) repeatedly.

Technician is a good example of what I'm aiming at. Armorer less so, since it purely relies on chance (which Technician only does in part).
Title: Re: Alternate Achievements
Post by: Creepy on April 20, 2012, 00:52
I'd rather keep achievements as the sorts of things you actually feel kinda proud of accomplishing, not a random checklist of content to check out while playing the game. Technician and Armorer already are stupid "check out all the stuff" achievements instead of actually something to be proud of doing, I really wouldn't want more like those.
Title: Re: Alternate Achievements
Post by: Klear on April 20, 2012, 01:29
I'd rather keep achievements as the sorts of things you actually feel kinda proud of accomplishing, not a random checklist of content to check out while playing the game. Technician and Armorer already are stupid "check out all the stuff" achievements instead of actually something to be proud of doing, I really wouldn't want more like those.

On the other hand, I'd keep on or two of these, since they gave me the hope that if I play a lot, I'll get a gold/platimun/diamond badge for sure. In the end I always have several badges of the same tier by the time I get one of these, but it's a nice motivator.
Title: Re: Alternate Achievements
Post by: Kg on April 20, 2012, 02:13
Maybe in the future, some 'live' achievements would be good (if possible). Just like in Steam/Xbox games I believe. If you do something, you get popup window in the corner. Like I don't know - kill X enemies without taking damage and boom, medal appears in shiny glittering window. There could be some ideas for that, but I know it's more like a joke. Copying pattern from modern games, which doesn't rely on skill that much, wouldn't fit Roguelike idea at all. And it's annoying for some gamers (compare to WoW achievements, some hate it, but they encourage to explore things you wouldn't normally). Anyway, you will find out upon ending of the game, if you got some medals.
I personally like idea of collecting stuff - it kind of gives another meaning to your normal games / YASD. But hey, we have ranks for that, don't we?
..
On the other hand, some in-game indicator would be nice, like - how much damage we have taken. Maybe not how many enemies are alive, but how many we've killed.
Spoiler (click to show/hide)
Title: Re: Alternate Achievements
Post by: Klear on April 20, 2012, 02:16
Maybe in the future, some 'live' achievements would be good (if possible). Just like in Steam/Xbox games I believe. If you do something, you get popup window in the corner. Like I don't know - kill X enemies without taking damage and boom, medal appears in shiny glittering window.

We have the horrible ideas thread for a reason =)