Chaosforge Forum

DoomRL => Bug Reports => Topic started by: pacmanus on April 24, 2012, 09:26

Title: 0996 Combat Shotgun/Tactical/Assault Nano Bug
Post by: pacmanus on April 24, 2012, 09:26
I have a tactical shotgun with nano pack (tactical shotgun built with whizkid2).
Initial reload - is the restoration regenerate of ammunition after a while - as it should be. However, the weapon still use the possibility of an alternative reload. And if I have shells - I can reload this infernal machine instantly!
I think any shotgun with the function of an alternative reload - should lose this capability when combined with nano pack.

--- some time later
Probably, this effect will manifest itself in any weapon that has an alternate reload as a full reload. Double Shotgun "one shell reload" possibility, Missle Launcher with full reload, maybe Dualgun full reload...
Title: Re: 0996 Combat Shotgun/Tactical/Assault Nano Bug
Post by: tehtmi on April 25, 2012, 20:48
Thanks for reporting this.  It is indeed a bug.  It affects all weapons with full or single alternate reload (not pistols' dual reload though).
Title: Re: 0996 Combat Shotgun/Tactical/Assault Nano Bug
Post by: pacmanus on April 26, 2012, 09:51
Glad to help!
Title: Re: 0996 Combat Shotgun/Tactical/Assault Nano Bug
Post by: ih8regin on April 26, 2012, 23:58
Shottyman does recharge nanomodded weapons as well, provided you have ammo. Used a nano pack against normal shotgun once, and was greatly surprised.