Chaosforge Forum
DoomRL => Requests For Features => Topic started by: pacmanus on April 25, 2012, 02:06
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We have Nuclear Plasma Rifle and Nuclear BFG. Perhaps invent a Nuclear Plasma Shotgun?
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Plus Superduper Nuclear Plasma Pistol xD
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Plus Superduper Nuclear Plasma Pistol xD
Plasma Weapons only...
In Mazes of Hell sometimes We can found plasma shotguns... if where be nuclear version - might be cool!
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Slap a nano pack on it...
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Plasma Weapons only...
Так есть же апгрейд для плазма пистолета +)
http://doom.chaosforge.org/wiki/Energy_pistol
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Так есть же апгрейд для плазма пистолета +) //So there is an upgrade for the Plasma Pistol +)
http://doom.chaosforge.org/wiki/Energy_pistol
Это составное оружие - не представленное в игре в чистом виде. ///This is a composite weapon - not represented in the game in its purest form.
Slap a nano pack on it...
Nano pack isn't regular thing. - and in "Bugs Section" I post some minor effects about nano shotguns...
This weapon may be - unique or exotic - without the possibility of upgrading.
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Это составное оружие - не представленное в игре в чистом виде. ///This is a composite weapon - not represented in the game in its purest form.
Какая разница он ведь стреляет плазмой? / It shoots with plasma anyway?
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У нас уже есть плазменный пистотел в разделе уникальных оружий//We have Plama Pistol Already as unique weapon.
--- Sorry - Blaster - anyway
http://doom.chaosforge.org/wiki/Blaster
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This weapon may be - unique or exotic - without the possibility of upgrading.
It's an exotic, which means you can mod it.
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"Superduper Nuclear Plasma Pistol" is called blaster.
Yeach! Right!
It's an exotic, which means you can mod it.
let it be unique
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Oi... English please! This is not the translation thread where it is marginally acceptable to use a different language for discussion.
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well, the idea of a nuke shotty is really nice IMHO, and both possibilities are open, either to make it as an exotic or as an unique. BFG votes for an exotic, with both types of BFG being exotic, while plasma rifle votes for unique, since the rarity of a nuke-plasma is exotic while the plasma rifle itself is common. If it shuold be made, I'd say 7d3 or 8d3 plasma spread, 21/18 ammo, 3 ammo/shot used (or ditch it, and use 6-7 and 1 per shot), plasma damage, 0.9 seconds/shot as you don't have to pump a thing. 7d3 if exotic, 8d3 if unique. Accepts common mods only as exotic, or unmoddable as unique.
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Are we seriously taking about the possibility that somebody took a portable nuclear reactor and used it to power a shotgun? BFG and plasma rifle I can understand, but a shotgun?
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well, there's a "blaster" which is even a pistol, and is powered via nuclear reactor. Why not shotgun?
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Fair point. I forgot about that. It still feels wrong to me somehow.
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Blaster says nothing about being nuclear, just self-recharging. You can't make it melt down either.
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A shotgun that shoots using energy doesn't feel wrong, but one whose batteries are rechargeable does?
I don't really see a problem with this. Would it be unbalancing or uninteresting to revoke the shotgun's odd-one-out status here and add a recharging exotic?
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2Klear
It will be nice! It is not a wrong way I see.
Not only I'm see this.
2thelaptop - yes, were is some russian speach - but I translate it for the others to understand me;) english version after slash "/"
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I want to revive the debate about if it is possible to implement in the game of nuclear analogues of plasma shotguns. And I say - Yes!
Everything is possible! Especially when the technology then perfect balance with magic.
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This is probably how I would implement a "nuclear" shotgun:
nuclear shotgun (exotic)
Damage: 7d3 (plasma, "normal" shotgun type)
Fire time: 1.2s
Clip size: 5
Regen delay: 4
Regen amount: 1
Increased fire time because one has to be super careful about handling sharp recoil on a weapon with a nuclear reactor. I think these stats are "fair" (especially because you can just super-mod it to ridiculousness anyway): note that this would quite likely replace the plasma shotgun altogether, since I don't think it's necessary to have two exotic plasma-based shotties.
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My vision
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nuclear plasma shotgun (exotic)
Damage: 8d3 (plasma, "automatic" shotgun type)
Fire time: 1.3s
Clip size: 20 (consumes 5 per shot) [4 shots only per one charge]
Regen delay: 3
Regen amount: 2
or maybe some other design
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Damage: 8d3 (plasma, "automatic" shotgun type)
Shotgun type refers to the shotgun projectile (go here for info (http://doom.chaosforge.org/wiki/Shotguns)). There's basically three ranges: normal (i.e., shotgun), wide (i.e., double) and focused (i.e., combat): the fourth "plasma" is specifically for the plasma shotgun, but I always considered it overpowered, doubly so if we make the gun regenerate, so it wouldn't be used on this weapon.
I'd rather the damage stay in the lower range (possibly even 6d3) because of plasma's ability to cut through armor. Unfortunately shotguns are always hard to balance, because they're a very easy weapon to exploit.
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Sorry - not informed, or lazy :p
OK plasma like ammo - normal as shotgun - and redused stats to 6d3 - or less.
5 ammo per shot - 20 clip size.
fire time - more than 1.2sec.
I'm a Scout not a Technician =)
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If it's going to be plasma knockback would be achieved only with 12 damage?Or would it be special?
And making fire time even more than 1.2s AND 7(6)d3 damage?1.2s is quite okay i think.
By the way what is current regen speed of blaster?IIrc it's 1 after delay of 4?If that's true maybe increase it a bit somehow?
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from wiki - The blaster regenerates 1 ammo on each actions.
And for nuclear plasma shotty - must be reduced speed of reload, of course.
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Wiki has outdated information on some topics.