Chaosforge Forum
DoomRL => Mortem Archives => Post Mortem => 0.9.9.6 => Topic started by: Xtremekiwi on May 10, 2012, 11:07
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So, after my first run where a bullet shortage lead to my eventual downfall, I had 19 more runs, out of which only one really took off (As in, made it anywhere past CC+) and which ended in a way that maybe I should make a YASD post about it. However, today I started and took off pretty well. After succesfully taking out a demon-filled vault with minimal damage, that gave me the experience to really take off.
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DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
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Xtremekiwi, level 12 Cacodemon Sergeant Major Marine,
defeated the Mastermind on level 8 of Hell.
He survived 123044 turns and scored 172932 points.
He played for 1 hour, 31 minutes and 26 seconds.
He wasn't afraid to be hurt plenty.
He killed 602 out of 602 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 6
Levels completed : 6
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
Hell Champion Medal
Hell Armorer Badge
Veteran Silver Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 54/60 Experience 64048/12
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 1)
Son of a bitch (Level 2)
Son of a gun (Level 2)
Reloader (Level 2)
Dualgunner (Level 1)
Badass (Level 2)
Triggerhappy (Level 1)
Bullet Dance (Level 1)
SoG->SoG->DG->Bad->SoB->SoB->TH->MBD->Bad->Rel->Fin->Rel->
-- Equipment -------------------------------------------------
[a] [ Armor ] plasma shield [0/0] (77%)
[b] [ Weapon ] speedloader pistol (2d4) [2/6]
[c] [ Boots ] Enviroboots [0]
[d] [ Prepared ] speedloader pistol (2d4) [2/6]
-- Inventory -------------------------------------------------
[a] red armor [1/6] (10%) (P)
[b] red armor [4/4] (100%)
[c] Malek's Armor [3/3] (100%)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x78)
[i] 10mm ammo (x100)
[j] large med-pack
[k] phase device
[l] phase device
[m] shockwave pack
[n] lava element
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 100%
Fire - internal 0% torso 0% feet 100%
Plasma - internal 0% torso 95% feet 0%
-- Kills -----------------------------------------------------
74 former humans
72 former sergeants
20 former captains
113 imps
38 demons
109 lost souls
49 cacodemons
23 hell knights
17 barons of hell
15 arachnotrons
5 former commandos
9 pain elementals
23 revenants
19 mancubi
9 arch-viles
2 bruiser brothers
1 shambler
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he assembled a speedloader pistol!
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 6 he assembled a speedloader pistol!
On level 8 he encountered the Phobos Anomaly.
On level 10 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 12 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 18 he entered the Vaults.
On level 18 he found the Enviroboots!
He cracked the Vaults and cleared them out!
He nuked level 20!
On level 22 he entered the Lava Pits.
On level 22 he found the Malek's Armor!
He managed to clear the Lava Pits completely!
He nuked level 23!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind.
You dualreload your guns!
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. You are hit! You are hit!
You are hit! You are hit!
Boom!
You use a small med-pack. You feel healed.
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The Spider Mastermind dies. Congratulations! You defeated the
Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
66 brave souls have ventured into Phobos:
61 of those were killed.
5 souls destroyed the Mastermind...
5 killed the bitch and survived.
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Maybe nuking level 23 was'nt necessary, but I did'nt want to chance having a repeat of my 1'st HMP run where I ran out of bullets in the Lava Pits.
Plasma shield allowed me to kill the SM without resorting to the lava element, but I still had it just in case.
Probably the biggest recurring problem I had was a shortage of med-packs. At Hell's Armory I had 7 large med-packs. By the time I beat the Cyberdemon I only had one. But I still pushed through with my reward being my first HMP win. Also, went low on bullets, but this time the 3 10mm ammo chains (Hell's Arena, Hell's Armory and the Vaults) kept me supplied.
Don't know what to do now. Still haven't completed AoSh on HNTR yet, so maybe I should do that.
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Still without SoG3, eh?
Congratulations.
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Still without SoG3, eh?
Congratulations.
Heh, no, not yet. Maybe I should replace Finesse with SoG3 and then take the 2 Reloaders.
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If you're not convinced:
Your firespeed with dual pistols SoG2 and Fin1 is 0.85*0.6*1.2 = ~ 0.61s per dualshot.
With SoG3: 0.4*1.2 = 0.48s and you deal 1 more damage per shot.
There's almost no point in taking Fin for pistol builds other than for WK.
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For me that "almost" is a "definitely" and I'm a whizkid lover. If you can get to a high enough level to get SoG5, then your firespeed will be at the absolute minimum (0.1 seconds per shot) even without any points in finesse.