Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Klear on May 25, 2012, 08:23

Title: [0.9.9.6G Win] Vaults have wrong tiles
Post by: Klear on May 25, 2012, 08:23
Here's what a vault in hell looks like (it was one of those remotely opened ones) - the pregenerated blood is on standard hell tiles, while the rest of the vault uses the hexagonal texture.
Title: Re: [0.9.9.6G Win] Vaults have wrong tiles
Post by: LuckyDee on May 25, 2012, 08:27
Admittedly it looks a bit strange without the walls, but in my opinion it actually looks better with the different tiles... enhances the sense of it being different from the rest of the level, or special in some way.
Title: Re: [0.9.9.6G Win] Vaults have wrong tiles
Post by: Klear on May 25, 2012, 08:35
What I mean is that there should be a uniform floor with blood pools on it. Right now there are holes in the floor on the tiles where there are blood splatters.
Title: Re: [0.9.9.6G Win] Vaults have wrong tiles
Post by: LuckyDee on May 25, 2012, 08:49
Ah, now I see...
Title: Re: [0.9.9.6G Win] Vaults have wrong tiles
Post by: tehtmi on May 25, 2012, 10:16
Yes, this is something we'll fix.
Title: Re: [0.9.9.6G Win] Vaults have wrong tiles
Post by: pacmanus on May 26, 2012, 10:57
And Halls of Carnage have same problem - blooded walls and standart walls - looks like different tiles,
But maybe this thing only in linux version.