Chaosforge Forum
DoomRL => Post Mortem => Century Lounge => Topic started by: Klear on May 28, 2012, 05:19
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I've been trying Ao100 UV for some time, trying different builds. At last I managed to get to a master trait with an Army of the Dead build.
I had to leave the game be at one point, and it looked pretty bleak - the only ammo (besides two rocket boxes I couldn't shoot) was inside my fully loaded tactical and double shotguns. When I loaded the game, the first thing I saw was a sergeant. Next thing I see (and I would never believe I'd be so happy because of it) was an arch-vile! I didn't manage to farm the sergeant much, but in the end I left the level with 2 stacks of shells, newly crafted tactical boots, 150 health, a plasma rifle as a backup weapon (with two batteries!), and invulnerable.
Next level gave me the Jackhammer, though I kept it as a backup only, since I still had to save shells. Then a few levels further I entered three consecutive complexes full of formers, and two of them had a megasphere in them. Since shells were dropping everywhere, I could finally let loose with the jackhammer. I wasn't radar shooting anymore, I was radar killing. I could literally shoot anywhere in the dark and the roar of the Jackhammer was always answered by a couple of dying voices.
Then mancubi happened. A couple of levels with bad starting position, some nasty arch-viles and so on, and I finally "rode a mancubi rocket" to oblivion on level 25.
I think I'll give Ao100 a rest for now. At least I got the bronze badge and hell knight rank out of it.
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DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
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Klear, level 13 Mancubus 2nd Lieutenant Marine,
rode a mancubi rocket on level 25 of Hell.
He survived 117322 turns and scored 195373 points.
He played for 1 hour, 30 minutes and 25 seconds.
He was a man of Ultra-Violence!
He killed 1065 out of 1079 hellspawn. (98%)
He held his right to remain violent.
He was an Angel of 100!
He saved himself 2 times.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Armorer Silver Badge
Centurial Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
#.....^..........;..........#......0...........#......0....
#............^..............#............####..#...........
#|.###.###.....###...###.|[.#............####..#.##..##....
#..###.###.....###...###....#.....####...####..#.##..##.##.
#.0###.###.....###=..###....#.....####...####.^#........##.
#......===========.=........#.....####.........#.##........
======================......#.}...####.=======.#.##..}.##..
================================================...>...##..
===========================================================
=======#.....V...==========================================
#..|.###.0..###...###^=================..####.=============
#....###....###M..###..#.X..#.....####.........#===========
#......V....###.|M........../.....####.........#.##........
#....###.........M.....##.....M...####.........#.......##..
#.M..###....0^........###...#.....####..+......#.......##..
#....###..[...........###...#..................#...........
#.MM...M....M....V..........#..................#...........
#..V.....M..................#..................#...0.......
###########################################################
-- Statistics ------------------------------------------------
Health 0/90 Experience 70178/13
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 3)
Tough as nails (Level 3)
Reloader (Level 3)
Badass (Level 2)
Shottyman (Level 1)
Army of the Dead (Level 1)
Rel->Rel->SM->TaN->Bad->MAD->TaN->Iro->Bad->Iro->Iro->TaN->Rel->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] Jackhammer (8d3)x3 [9/9]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] tactical shotgun (8d3) [5/5]
-- Inventory -------------------------------------------------
[a] minigun (1d6)x8 [200/200]
[b] shotgun shell (x50)
[c] shotgun shell (x50)
[d] shotgun shell (x10)
[e] shotgun shell (x50)
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] homing phase device
[k] thermonuclear bomb
[l] thermonuclear bomb
[m] shockwave pack
[n] shockwave pack
[o] fire skull
[p] shell box (x100)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
242 former humans
122 former sergeants
76 former captains
131 imps
47 demons
260 lost souls
16 cacodemons
24 hell knights
23 barons of hell
22 arachnotrons
27 former commandos
29 pain elementals
16 revenants
20 mancubi
8 arch-viles
2 nightmare imps
-- History ---------------------------------------------------
On level 10 he assembled a tactical shotgun!
On level 12 he assembled a tactical boots!
On level 13 he found the Jackhammer!
On level 14 he ran for his life from acid!
On level 14 he assembled a fireproof armor!
On level 17 he stumbled into complex full of revenants!
On level 18 he stumbled into complex full of former humans!
On level 18 he assembled a fireproof armor!
On level 19 he stumbled into complex full of former humans!
On level 20 he stumbled into complex full of former humans!
On level 25 he finally rode a mancubi rocket.
-- Messages --------------------------------------------------
You enter Hell, level 25.
You open the door.
You see : a mancubus (unhurt) | floor | [ m ]ore
Boom! You are hit!
You see : a mancubus (unhurt) | floor | [ m ]ore
Targeting canceled.
Boom!
You see : bloodstone
You see : bloodstone
You hear the scream of a freed soul! You hear the scream of a freed soul! You
hear the scream of a freed soul! You advance to level 13! Press <Enter>...
You are hit! Boom! You are hit!
Boom! Boom! You die!... Press <Enter>...
The pain elemental spawns lost souls!
-- General ---------------------------------------------------
52 brave souls have ventured into Phobos:
46 of those were killed.
1 of those was killed by something unknown.
1 didn't read the thermonuclear bomb manual.
4 souls destroyed the Mastermind...
2 sacrificed itself for the good of mankind.
2 showed that it can outsmart hell itself.
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MAD is a bad choice for Ao100 due to no Whizkid and a serious need to have a lava proof solution along with something better than a tac boots on later levels. Also, MAD does nothing for survivability, which is a must for Ao100, your target is to survive 100 levels, and the really serious stuff comes at ~30, when you run out of primary ammo and either have to resort to melee, or employ something else like MAc or nanomodded weapons (MSc). My Ao100 was done with an MCe, with its increased range of awareness and ability to radar shoot knowingly I was able to sustain little damage and conserve ammo at the same time. (But, a nano pack was almost crucial, and has been put to good use on a plasma rifle to make a nano-miniaturization ammo. TH2 has to do something with that :))
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Well, I've tried several different builds, this was the only one that got me that far... it's like a roulette for me - trying different stuff and waiting whichever gets me to the master trait =)
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I can say that i've done my first UV Ao100 on 0.9.9.6 with MSs. It looks rather good, especially when RNG is generous for mods and weapons. As I remember when i finished I had all pistols that this game have in inventory and something like P-modded stormbolter combat pistol 15x2 damage with 0.01 ASPD helped me alot(especiaaly cuz of knockback) at ~80 level i ran out of ammo, but had fully charged trigun, jackal and some usual pistols that helped me to get to the next level, which was former barrack xD.
After all my completes of Ao100 on different versions I can say that Ao100 is more check of luck than check of skill =). On next weekend I'm going to try Ao100 HNTR with Malicious Knives Cross, so maybe gonna post there my progress.
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Yeah, I think I got my first Ao100 win with sharpshooter... Naturally, I've been trying to repeat it, but alas didn't get to the master after several tries, so I tried other options.
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One thing I noticed about this run is that you took absolutely zero offensive traits. Aside from your master, this is a purely passive defensive build.
What this means is that you are almost assured to make it to "mid-game" in Ao100 because you can shrug off a lot but your lack of damage leads to ammo issues later. There will be situations where you could be easily overrun because you can't kill fast enough to survive. Also, a pure defensive build may not become powerful enough to enjoy the totally ass-kickery that players enjoy at late-game Ao100.
In short: Early game is easier, late game will be harder.
I do recommend trying a lower difficult Ao100 based around SoB and Fin traits to get an idea of why being able to kill late-game enemies in one volley is a great 'defensive' strategy in itself.
Good run! I may have to try a build like this in Ao100 soon just to see how difficult it really is at UV.
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I've already beaten Ao100 on lower difficulties, I guess I just need a little more luck in the early game.
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MAD is a bad choice for Ao100 due to no Whizkid and a serious need to have a lava proof solution along with something better than a tac boots on later levels. Also, MAD does nothing for survivability, which is a must for Ao100, your target is to survive 100 levels, and the really serious stuff comes at ~30, when you run out of primary ammo and either have to resort to melee, or employ something else like MAc or nanomodded weapons (MSc). My Ao100 was done with an MCe, with its increased range of awareness and ability to radar shoot knowingly I was able to sustain little damage and conserve ammo at the same time. (But, a nano pack was almost crucial, and has been put to good use on a plasma rifle to make a nano-miniaturization ammo. TH2 has to do something with that :))
Not neccesarily, though granted it was on HNTR, my first Ao100 win was with a MBD build, and I had no lava-proofness for the entire run. Partly because of no onyx pack early on/no enviro boots, partly because I focused on other things other than WK2. So Whizkid really is not neccesary, but you DO need to be more careful. Also, aside from Badass, MBD did'nt really help with survivability, but it's more in the draw of the armor, which in my case I did get Malek's Armor and a Powered Red Armor.
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partly because I focused on other things other than WK2.
MAD blocks Finesse, so no WK for you. That's actually what I like about it. No more thinking about what to do with mods.