Chaosforge Forum
DRL => Bug Reports => Topic started by: Klear on June 27, 2012, 09:19
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The picture speaks for itself. I'm not sure if this happens everytime, but this is the first time I noticed it.
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Never paid attention to it. If you're not ready for this to happen after the very first time you get there, though...
But, I believe the same goes for pulling normal switches that summon enemies, level name remains blue if all other creatures were already killed, turns blue when you kill the last enemy that was spawned at the start of the level, regardless of the number of summoned enemies.