Chaosforge Forum
DoomRL => Post Mortem => Nightmare! => Topic started by: Klear on November 29, 2012, 02:32
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I think I'm getting the hang of this. This build seems really promising. I took juggler first, to have some edge before MVm got online and both finesse and juggler are very useful, so it's not a waste. Once I got Vampyre, I could (I'm ashamed to admit) farm the last remaining enemy on each level for max health. The only problem I had (and I always have it with Vampyre) is that my armour kept getting destroyed. For the first part of the game, I was switching a dueling armour with two P-modded reds and whatever else I found laying around at the moment. At some point I stopped caring and ran around naked, charging into pretty much anything without any fear of death. I even charged towards mancubi along a wall a few times and survived, which unfortunately made me even more suicidal. And it worked! I rarely had to pop a medkit, TaN 3 serving as an unbreakable armour which I didn't find.
I knew I won't be able to finish the game all at once - I died at around 1AM - but I decided that I want to reach level 50 before hybernating my computer. The last 15 or so levels got kinda boring though. I felt invincible, I didn't have ammo or armour to worry about and I wanted to get it over with as fast as I could. Oh, and I had a trigun for nuking. That sped it up a little, but not enough.
When I died, I was like "Huh. So the guy can die. Interesting." I wasn't even angry or sad. Weird.
In any case, next time I try this, I'm taking a break after 40 levels no matter what. And I'll hope for some indestructible armour. And a chainsaw, that would be nice.
Oh, one more thing - I see there are only 7 enemies on the graveyard shot, and I'm missing 8 for YAAM. I blame the nightmare versions - since they are silent, it's quite easy miss them I guess. If I ever pull this off, I'm not expecting a true YAAM, but damn, this is 99,74% enemies killed. That should count =)
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DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
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Klear, level 20 Arch-Vile Mjr General Marine,
rode a mancubi rocket on level 48 of Hell.
He survived 1023425 turns and scored 1654962 points.
He played for 4 hours and 39 minutes.
He opposed the Nightmare!
He killed 3149 out of 3157 hellspawn. (99%)
He was a real killing machine...
He was an Angel of 100!
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Experience Medal
-- Graveyard -------------------------------------------------
########################==#######====######################
#.....>...0.......#.....==.#..========....#....%...======..
#..#........=.....#.^..}==.....========.==.........======..
#..#........===...#.....==...X..=====..===#.........====###
#..#.......====....M.B...==....==========..........|.......
#..#........==.=.....=..===#....======.#........#..|.......
#.V#########====......=.===#.....======#........===##.....#
#..#.....#=.=...0.....=====......====..=........#===.......
#..#.....#==...0.....#.=====.....====...........====.|.....
#..#..####=.####.....#.=====#.=======..########=====.###.#.
#..#........#..#.....#..====.======.=.^...#.....#==......#.
#..#......|.#..#.....#.;..==.M=====A=.....#..............#.
#..#.########..#.....#...==..===#====.....#...==...........
#........0...........#...==....=.====.....=...=.====.......
#.......^............#..==....#..====...====...======......
#..#####.......#.....#..==....#..====##======##======..%...
#.............B#........==....#..====..=.=.....=======..%..
#.......i......#........#==...#..====.===.......======...#.
#########################==######====##==######.#===.==..##
#########################==######====######################
-- Statistics ------------------------------------------------
Health 0/55 Experience 363014/20
ToHit Ranged +0 ToHit Melee +10 ToDmg Ranged +0 ToDmg Melee +15
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 1)
Finesse (Level 3)
Tough as nails (Level 3)
Reloader (Level 1)
Brute (Level 5)
Juggler (Level 1)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Fin->Jug->Bru->Bru->Ber->Bad->MVm->TaN->TaN->Fin->WK->WK->Bru->TaN->Bru->Bru->Fin->Bad->Rel->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] tactical shotgun (8d3) [2/5]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] chainsword (9d2) (B)
-- Inventory -------------------------------------------------
[a] Trigun (3d6) [6/6]
[b] Revenant's Launcher (7d6) [1/1]
[c] red armor [4/4] (100%)
[d] piercing combat knife (3d6)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x36)
[h] shotgun shell (x50)
[i] rocket (x10)
[j] rocket (x10)
[k] rocket (x10)
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] phase device
[p] bulk mod pack
[q] blood skull
[r] hatred skull
[s] shell box (x100)
[t] shell box (x37)
[u] rocket box (x20)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
330 former humans
388 former sergeants
312 former captains
473 imps
142 demons
338 lost souls
62 cacodemons
97 hell knights
257 barons of hell
163 arachnotrons
48 former commandos
20 pain elementals
197 revenants
80 mancubi
130 arch-viles
26 nightmare imps
27 nightmare cacodemons
53 nightmare demons
2 nightmare arachnotrons
4 bruiser brothers
-- History ---------------------------------------------------
On level 13 he assembled a tactical shotgun!
On level 23 he assembled a piercing blade!
On level 25 he found the Revenant's Launcher!
On level 27 he assembled a chainsword!
On level 37 he found the Trigun!
On level 39 he found the Acid Spitter!
On level 39 he assembled a tactical boots!
On level 41 he stumbled into a nightmare demon cave!
He activated the Angel Arm on level 43!
On level 44 he stumbled into a nightmare cacodemon cave!
He activated the Angel Arm on level 44!
He left level 44 as soon as possible.
He activated the Angel Arm on level 45!
He nuked level 47!
On level 48 he finally rode a mancubi rocket.
-- Messages --------------------------------------------------
There is rocket (x3) lying here.
There is rocket (x3) lying here.
There is rocket (x3) lying here.
There is rocket (x3) lying here.
There is rocket (x3) lying here.
There is rocket (x3) lying here.
You see : a mancubus (unhurt) | floor | [ m ]ore
Boom! Boom! You are hit!
You reload the tactical shotgun.
Your tactical shotgun is already loaded.
You see : a mancubus (wounded) | floor | [ m ]ore
Boom! Boom! You are hit!
You see : a mancubus (heavily wounded) | floor | [ m ]ore
You see : a mancubus (severely wounded) | lava | [ m ]ore
Boom! Boom! You are hit! You die!... Press <Enter>...
There is rocket (x3) lying here.
-- General ---------------------------------------------------
732 brave souls have ventured into Phobos:
693 of those were killed.
4 of those were killed by something unknown.
17 didn't read the thermonuclear bomb manual.
18 souls destroyed the Mastermind...
3 sacrificed itself for the good of mankind.
12 killed the bitch and survived.
3 showed that it can outsmart hell itself.
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When I died, I was like "Huh. So the guy can die. Interesting." I wasn't even angry or sad. Weird.
Oof, well, I'll be sad on your behalf, then. :| I know the frustration of dying after building up my character to a state when he "should" be able to win easily.
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I think I was getting a pissed off at the character for being able to do the stupid things he did. When he died, I almost thought he had it coming. Also I guess I'm going a little crazy from this game =)
Edit: And I was glad that I at least got my second experience medal. I hate it when I have a fairly good run and don't get any worthwhile rewards.
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The next version is going to address the boredom of later Ao100 levels :)
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That is certainly good news, but at the same time it means that if I manage to make it before the next version, I'll have to reset and do it again =(
Edit: I know I don't *have to* reset, but it feels right.
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Klear, could you record your gameplay with DOSRecorder? I want to see the tactics you use.
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OK, sure. But don't expect anything spectacular. My main tactic is "camp in a doorway and wait for extreme lengths of time".
Edit: Also, it's been ages since I played without tileset, but I think I still remember it =)
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The next version is going to address the boredom of later Ao100 levels :)
I like to hear this! :D :D :D
I think I was getting a pissed off at the character for being able to do the stupid things he did. When he died, I almost thought he had it coming. Also I guess I'm going a little crazy from this game =)
Ah, you were punishing him for his hubris! :P
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Ah, you were punishing him for his hubris! :P
Well, some higher power has sent him to hell. I think it is a safe bet he was quite an asshole. Hmm.. I'd better change the default name to something other than myself, or I'll definitely go crazy.
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OK, sure. But don't expect anything spectacular. My main tactic is "camp in a doorway and wait for extreme lengths of time".
Edit: Also, it's been ages since I played without tileset, but I think I still remember it =)
Well, it seems basically the same tactic as mine. Except maybe for the fact that I tried AoB N! 100% kills.
If by tileset you mean graphic version, then no - please play in console. Thats why I asked for DOSRecorded game :) .
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Yeah, I played with it a bit yesterday, though I didn't get very far. I need to get used to the ascii graphics again.
I'll post the first run where I manage to get at least to barons of hell. Might be a long recording though.
Edit: OK, here's a recording. I YASDed stupidly on level 2. Damn, I'm so not used to playing in ASCII =) I made quite some stupid errors, but it should give you a general idea of how I play. Once brute begins to kick in, I can finish pinkies on the spot, until then it's usually juggling them with shotgun and hoping they will die in a doorway. Nothing of that sort can be seen in this recording though, just imps and formers.