Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Gamer-man on January 10, 2013, 19:50

Title: Speed Powerup
Post by: Gamer-man on January 10, 2013, 19:50
It seems unusual that doom guy, capable of moving 50MPH,. and easily runs more than 20MPH normally, can not move significantly faster than a former.  Thus i suggest a speed powerup (global or movement, not sure which, as that'd be subject to testing) that can be grabbed for awesome movement buffs for a while.  Considering we have invulnerability powerups in the game already, it has to be at least somewhat compairable in power, and is flavourful for doomguy.  Win all around!
Title: Re: Speed Powerup
Post by: ckopo on January 11, 2013, 05:27
Errm. It's not proper for the original Doom game.
So I don't think it will be added. =P
Title: Re: Speed Powerup
Post by: Kashi on January 11, 2013, 06:57
Besides, berserking already grants a speed boost.
Title: Re: Speed Powerup
Post by: skarczew on January 11, 2013, 07:50
Errm. It's not proper for the original Doom game.
There are already many things that are not in the original Doom.
Title: Re: Speed Powerup
Post by: Gamer-man on January 12, 2013, 23:32
the berzerk speed boost is just compensation for not being able to run.  And here the powerup allows doom guy to do something he could do in doom, but can't do in doomrl for balance reasons
Title: Re: Speed Powerup
Post by: thelaptop on January 12, 2013, 23:42
Some boots give permanent speed boosts already (while equipped), if not, you can manufacture your own with an agility-mod.  The real question here is not about boosting DoomGuy's speed more, but to scale all the various actions' duration so that they fall within the realm of believability.

But that is one really complex balance question that we are not going to tackle for now.