Chaosforge Forum
DoomRL => Requests For Features => Topic started by: tylor on February 12, 2013, 07:55
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25+11 levels take 2-3 hours. It would be great to have some shorter game modes. May be even just single level.
It can go like that:
1. Select difficulty and mutators (special rules, like "Angel of " something)
2. Select stage - one of special stages, or random stage with level, type and subtype (ex. level 15 cacodemon cave).
3. Get gear - one of presets, or room with random drops, or point buy.
4. Choose class and traits, depending on stage level.
And then jump into action.
Setup can be exported to a string (with or without random seed for level and gear, if applicable) and shared with other players as a "challenge" or "challenge pack" (i.e. several presets to play consequentially). Game can have some challenge (packs) "pre-installed", with rewards for completing them in form of badges and new stages, mutators etc. unlocked.
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Setup can be exported to a string (with or without random seed for level and gear, if applicable) and shared with other players as a "challenge" or "challenge pack" (i.e. several presets to play consequentially).
Apart from this bit, which sounds like a good idea to me, you could of course start any normal game and save it once your break is done...
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This is actually planned in a more or less similarily way to what you described :P
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Sounds more like a cigarette-break mode :).
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- Put DoomRL on USB drive
- Press shift+s when you finish your cup
=> Coffeebreak mode \o/