Chaosforge Forum

DoomRL => Requests For Features => Topic started by: LuckyDee on March 29, 2013, 13:56

Title: Different confirmation keys
Post by: LuckyDee on March 29, 2013, 13:56
I just threw away another perfectly good speedrun on dlev 17. I killed the Cyberdemon and am rushing through the level exit confirmation and little story, after which a level-up screen appears and I select Ironman - I'm furiously jabbing away at the keys of course, trying to get it over with a.s.a.p.

This level of Ironman totally screws up the game, as I'm relying on my Berzerk trait to get me through the final battle. With IRO1, this used to be technically impossible in 0996, and I have no reason to assume it's changed.

Either/or:
* Screw the manual confirmation of leaving levels 8 + 16 - it's not like you have a choice - and make it possible to skip the intermissions as well (same as the SkipIntro value in the config)
* Use different keys to trigger the progression of the 'story elements' and confirming trait choice

Thanks a bundle.
Title: Re: Different confirmation keys
Post by: LuckyDee on March 29, 2013, 23:38
Thought of a 3rd option:
* Have the Trait screen appear first. Enough of a visual cue to not do anything too rash.
Title: Re: Different confirmation keys
Post by: Kornel Kisielewicz on March 30, 2013, 13:25
Mash Escape? It'll escape plot screens, but obviously not the traitup.
Title: Re: Different confirmation keys
Post by: LuckyDee on March 30, 2013, 14:47
That'll do? The level exit confirmation specifically requests Enter on screen... I'll check when I get the chance.
Title: Re: Different confirmation keys
Post by: Klear on March 30, 2013, 15:49
Yeah, escape works. I know it because I tend to skip intro by mashing both enter and escape at the same time. Or rather, I did. I finally turned the intro text off while attempting the angelic pacifst badge, since I had the feeling that I spend more time starting the new game than playing.