Chaosforge Forum
DoomRL => Requests For Features => Topic started by: GenTechJ on January 10, 2007, 14:08
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An odd request I know, but is it possible to add an extra file with the names used in the autogenerator that we can edit? I'm too lazy to come up with a name every time I start a new game, but there are names I'd like to see/add to the autogen list.
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An odd request I know, but is it possible to add an extra file with the names used in the autogenerator that we can edit? I'm too lazy to come up with a name every time I start a new game, but there are names I'd like to see/add to the autogen list.
Does the name really matter?
If you REALLY want, you can always edit the mortem name when you post it.
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Surprisingly enough, alot of people do not like the routine of typing in the same old name (or set of names) every time they create a new DoomRL game. Marketing was puzzled.
I actually like this idea. It can't be too hard to get the RNG to source from an external file as opposed to an internal list.
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I don't know... I think that calls for a data file, and I've heard those are hell to manage.
But I'm really no expert... :)
But it does sound like a good idea.
I could get Bob, Skippy and Lucifer to alternate shifts on their own!
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I guess that is simple to implement for Kornel... also, is the mortem still being output to mortem.txt? would be nice if it changed to reflect the name of the character!
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This should be easy to do (seeing as how there's a bank of names anyway for when you don't pick any/select the random name option in the .cfg), although I suppose it may not be coded with ease of alteration in mind (which would be a shame). If it works the way I'd hope it works, all that needs to be done is make the bank of names being referenced editable and visible in some fashion.