Chaosforge Forum
DoomRL => Bug Reports => Topic started by: Evilpotatoe on April 03, 2013, 16:01
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I just noticed this... very funny, since I also tested in 0.9.9.6, and it happens as well.
Before shooting :
(http://i1307.photobucket.com/albums/s595/pifou42/2013-04-0323-16-32IlyaBely_zps94ab38e9.png)
After shooting :
(http://i1307.photobucket.com/albums/s595/pifou42/2013-04-0323-16-34IlyaBely_zps6d1723c9.png)
Works with all 4 diagonals, can go through at least 2 walls (any number of corners, I guess), but doesn't seem to work if you aim beyond the wall.
I included a random save to make testing easier. just walk one step down, then switch to RL & shoot in the lower-right diagonal (be sure to aim at least 2 tiles away, aiming at melee range doesn't work).
Btw, I report the problem with RL, but this glitch can be used with any weapon.
Also, aiming here :
(http://i1307.photobucket.com/albums/s595/pifou42/2013-04-0400-13-58Phwop_zps9682ee27.png)
shoots here :
(http://i1307.photobucket.com/albums/s595/pifou42/2013-04-0400-14-00Phwop_zps612a7684.png)
(couldn't capture bullets impact, but it's one tile on the left... while I shot in a strict diagonal)
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"Cornershooting" redefined? HAAH