Chaosforge Forum
DoomRL => Post Mortem => Topic started by: BGT2011 on April 27, 2013, 17:55
-
I think I was blessed by the Random Number Gods for this run.
Shortly after clearing Hell's Arena, I stumbled upon a super shotgun and a red armour. I promptly discarded the double and continued on my merry way, collecting up to seven blue armours at one point. On the way to Deimos I started progress on a fireshield. Cleared the Anomaly with little trouble, and then I tried my luck again at Deimos Lab. Prior attempts have all ended badly. By this point I had two envirosuits in my inventory. There I found another super shotgun, and the resources to make two thirds of a fireshield, and after killing both shamblers, half of a fireproof armour. I also learned how to make a speedloader pistol. I also found a unique mod, but I don't think the firestorm mod helps shotguns much.
Next floor gave me the rest of the fireproof armour supplies, and I had attained Fireangel before spanking the cyberdemon. A few floors later, I assembled another fireproof armour because I could (when is this ever a valid justification). Along the way I also picked up a gothic armour and had a supply of pristine blue armours.
And then, Dis...
I had reached the Spider Mastermind a few times in 0.9.9.6, all of which ended with me reduced to a red smear. I have reached Dis twice now in 0.9.9.7.
0.9.9.7 HNTR Spider Mastermind is a pansy.
With my shotguns, I was hoping to build a nano-shrapnel super shotgun and/or a plasmatic shrapnel super shotty. I never found any advanced mods other than the firestorm weapons pack. I also never found the Jackhammer :<.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Pancor, level 10 Former Human Lance Corporal Technician,
defeated the Mastermind at the City of Dis.
He survived 100712 turns and scored 93431 points.
He played for 1 hour, 54 minutes and 37 seconds.
He didn't like it too rough.
He killed 544 out of 544 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Shotgunnery!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 4
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
Hell Armorer Badge
Hell Champion Medal
Veteran Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
#########................................##################
########...............####...............#################
#######.......####.....####.....####.......################
######........####.....####.....####........###############
#####.........####.....####.....####.........##############
####..........####..............####..........#############
###............................................############
###....####............................####....############
###...&####............................####....############
###....####............................####....############
###....####............................####....############
###..........................%.................############
####..........####............X.####..........#############
#####.........####.....####.....####.........##############
######........####.....####.....####........###############
#######.......####.....####.....####.......################
########...............####...............#################
#########................................##################
###########################################################
-- Statistics ------------------------------------------------
Health 52/70 Experience 46704/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 2)
Hellrunner (Level 2)
Reloader (Level 2)
Dodgemaster (Level 1)
Whizkid (Level 1)
Shottyman (Level 1)
Fireangel (Level 1)
Rel->Rel->SM->HR->HR->WK->DM->MFa->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [2/2] (114%) (B)
[b] [ Weapon ] super shotgun (10d4)x2 [0/2] (P2)
[c] [ Boots ] plasteel boots [2/2] (100%) (T)
[d] [ Prepared ] shell box (x100)
-- Inventory -------------------------------------------------
[a] super shotgun (9d4)x2 [2/2] (P1)
[b] blue armor [2/2] (100%)
[c] blue armor [2/2] (100%)
[d] fireproof red armor [4/4] (100%)
[e] red armor [4/4] (200%) (BT)
[f] fireproof red armor [4/4] (100%)
[g] gothic armor [6/6] (200%)
[h] shotgun shell (x50)
[i] shotgun shell (x50)
[j] shotgun shell (x24)
[k] shotgun shell (x50)
[l] shotgun shell (x50)
[m] shotgun shell (x50)
[n] shotgun shell (x50)
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] shell box (x100)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 50%
Fire - internal 0% torso 0% feet 25%
Plasma - internal 0% torso 20% feet 0%
-- Kills -----------------------------------------------------
100 former humans
67 former sergeants
31 former captains
88 imps
56 demons
125 lost souls
14 cacodemons
17 hell knights
12 barons of hell
7 arachnotrons
3 former commandos
5 pain elementals
3 revenants
2 mancubi
8 arch-viles
2 bruiser brothers
2 shamblers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
He destroyed the evil within and reaped the rewards!
On level 10 he assembled a fireproof armor!
On level 14 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 18 he assembled a fireproof armor!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
The Spider Mastermind hits you.
Fire -- Choose target...
You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
Targeting canceled.
You use a large med-pack. You feel fully healed.
Fire -- Choose target...
You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
The Spider Mastermind flinched!
The Spider Mastermind hits you. You dodge! You dodge! You dodge! You dodge!
You dodge! You are hit!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
The Spider Mastermind dies. Congratulations! You defeated the Spider
Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
9 brave souls have ventured into Phobos:
7 of those were killed.
2 souls destroyed the Mastermind...
2 killed the bitch and survived.
--------------------------------------------------------------
Two classes down, one to go. Maybe I'll deviate from AoSh... Or maybe post a mortem from less successful runs...
-
You really should try AoSh as a scout, and build into gunrunner. One thing to note about shottyman with that build though, the move+reload action pulls from your inventory before it pulls from any equipped shell boxes, which can be really useful/frustrating(?).
Gunrunner+Shottyman allows you to compress moving, firing and reloading into just your move speed, so you can fire a shot every .47 seconds (or faster if you get antigrav/phaseshift) (this number is with Hellrunner level 2 and tactical boots, because why would you not build tactical boots?). Its really powerful.
BUUUUUUT, if you find the Jackhammer, you might want to not build gunrunner, and instead build Shottyhead, because jackhammer doesn't work with it. Hypothetically though, you could firestorm mod Jackhammer(Could someone confirm this?).
IMO, power in DoomRL comes from having really high action speeds, and good ability to dodge things.
-
To the best of my (somewhat limited) knowledge, uniques cannot be modded. How I would love to Nanomachic a BFG10k.
-
To the best of my (somewhat limited) knowledge, uniques cannot be modded. How I would love to Nanomachic a BFG10k.
In fact, a small number of them can be modded to some extent (check the wiki for details). However, Jackhammer is not among those few.
EDIT: To be more precise: Railgun and BFG10k will accept one mod or a basic assembly (no WK needed), Cybernetic Armor is then fully moddable with respect to WK rank. Note that this applies to Technicians only - Marines and Scouts can't mod uniques at all.