Chaosforge Forum
DoomRL => Post Mortem => Century Lounge => Topic started by: Fanta Hege on May 07, 2013, 09:01
-
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
AHAHAHAHA, level 21 Arch-Vile Chaos Major Scout,
was baptised by a bruiser brother on level 67 of Hell.
He survived 194147 turns and scored 1050606 points.
He played for 3 hours, 25 minutes and 24 seconds.
He was a man of Ultra-Violence!
He killed 2090 out of 2111 hellspawn. (99%)
He was a real killing machine...
He was an Angel of 100!
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Experience Medal
-- Graveyard -------------------------------------------------
###########################################################
..................#............................===.......%#
#..###.....V.B....#.....0^.........#...........====.......#
#..###O###........#........##.##...#...V.......====.......#
#..###.###..^.....#........##.##..............=====.......#
.......###...###..#.........^..................===.....!..#
.............###..#....##.....#...........................#
.........###.###B./....##..##V##.....................#....#
...###...###......#^R......##.0...........................#
#..###...###.###..#........|......#.......................#
#..###.......###..#...........|..........................|#
#...h...###..###.h#....V........>.........................#
...###.|###...B...#.....0......#......##.......B..........#
##.###..###.......#........##.##..0...##........%..X......#
##.###.......###..#........##.0M.##....0....0.............#
##...h.......###..#.......M......##...##..................#
....|....h...###..#..................V##..}...............#
..................#.................0.....................#
..................#.................R.....................#
###########################################################
-- Statistics ------------------------------------------------
Health 0/80 Experience 451547/21
ToHit Ranged +2 ToHit Melee +6 ToDmg Ranged +5 ToDmg Melee +11
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 3)
Finesse (Level 3)
Hellrunner (Level 3)
Son of a bitch (Level 5)
Eagle Eye (Level 1)
Brute (Level 2)
Juggler (Level 1)
Berserker (Level 1)
Whizkid (Level 2)
Bru->Bru->Ber->Fin->Fin->Jug->WK->WK->HR->HR->SoB->SoB->SoB->HR->SoB->SoB->EE->Iro->Fin->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] Lava Armor [0/4] (0%)
[b] [ Weapon ] plasma shotgun (7d3) [39/39] (B1T1)
[c] [ Boots ] Enviroboots [0]
[d] [ Prepared ] plasma rifle (1d7)x6 [40/40] (S1T3)
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] nanomachic rocket launcher (6d7) (P1)
[c] BFG 10K (6d4)x5 [0/50]
[d] phaseshift armor [2/2] (100%) (A)
[e] chainsword (8d3) (P)
[f] shotgun shell (x19)
[g] power cell (x50)
[h] power cell (x47)
[i] small med-pack
[j] small med-pack
[k] large med-pack
[l] technical mod pack
[m] agility mod pack
[n] agility mod pack
[o] bulk mod pack
[p] Hell Staff
[q] Nyarlaptotep's Boots [6/6] (100%)
[r] shell box (x100)
[s] shell box (x100)
[t] shell box (x100)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 100%
Fire - internal 0% torso 0% feet 100%
-- Kills -----------------------------------------------------
166 former humans
190 former sergeants
225 former captains
110 imps
56 demons
112 lost souls
77 cacodemons
97 hell knights
251 barons of hell
102 arachnotrons
9 former commandos
8 pain elementals
123 revenants
176 mancubi
213 arch-viles
43 nightmare imps
48 nightmare cacodemons
12 nightmare demons
41 nightmare arachnotrons
5 elite former humans
4 elite former sergeants
22 bruiser brothers
-- History ---------------------------------------------------
On level 8 he assembled a chainsword!
On level 12 he found the Revenant's Launcher!
On level 12 he assembled a tactical shotgun!
On level 16 he assembled a tactical boots!
On level 21 he found the Nyarlaptotep's Boots!
On level 22 he found the Frag Shotgun!
On level 23 he ran for his life from lava!
On level 27 he found the Necroarmor!
Level 28 was a hard nut to crack!
He nuked level 29!
On level 30 he ran for his life from lava!
On level 33 he assembled a cerberus boots!
On level 37 he stumbled into a nightmare arachnotron cave!
On level 39 he assembled a chainsword!
On level 40 he ran for his life from lava!
On level 40 he found the Enviroboots!
On level 41 he assembled a tactical armor!
On level 44 he assembled a cerberus armor!
On level 44 he assembled a nanomanufacture ammo!
He sounded the alarm on level 45!
On level 46 he found the Lava Armor!
Level 48 was a hard nut to crack!
On level 50 he found the BFG 10K!
On level 51 he ran for his life from lava!
On level 51 he found the Subtle Knife!
He nuked level 53!
On level 54 he ran for his life from lava!
On level 59 he was walking in fire!
He nuked level 61!
On level 62 he was walking in fire!
He nuked level 62!
On level 62 he found the Hell Staff!
On level 64 he stumbled into a nightmare arachnotron cave!
On level 67 he finally was baptised by a bruiser brother.
-- Messages --------------------------------------------------
The missile hits the nightmare demon.
You prepare the chainsword instantly!
There is power cell (x20) lying here.
You found 20 of power cell. The nightmare demon hits you.
You hit the nightmare demon. The nightmare demon hits you.
You hit the nightmare demon. The nightmare demon hits you.
You miss the nightmare demon. The nightmare demon hits you.
You hit the nightmare demon. The nightmare demon dies.
You swap your weapons instantly!
You reload the plasma rifle.
You swap your weapons instantly!
You wear/wield : a plasma shotgun (7d3) [0/39] (B1T1)
You fully load the plasma shotgun. You are hit! You are hit! Your Lava Armor
is damaged! You are hit! Your Lava Armor is damaged! You are hit! Your Lava
Armor is damaged! You are hit! You are hit! You are hit! You are hit! You
die!... Press <Enter>...
-- General ---------------------------------------------------
2254 brave souls have ventured into Phobos:
2072 of those were killed.
15 of those were killed by something unknown.
23 didn't read the thermonuclear bomb manual.
And 103 couldn't handle the stress and committed a stupid suicide.
41 souls destroyed the Mastermind...
3 sacrificed itself for the good of mankind.
33 killed the bitch and survived.
5 showed that it can outsmart Hell itself.
--------------------------------------------------------------
So I was feeling like doing a half meelee Ao100 run and see what goodies I could find.
It started pretty good. Phobos was scarce on health but manageable. I didn't find a combat shotty till lvl 12 where I immidiatly made it to tactical. But I also found the fun toy, revenants launcher.
I kinda ended up using it for quite bit as I did not find an actual rocket launcher till somewhere in hell levels 20sh. But I had found a ton of rocket boxes. I honestly blazed some levels with burning several rocket boxes and made the blaze look like a war zone. This only went up even more when I made nanomachic rocket lawnchair.
Having berserker was excellent defensive. I could detonate a rockete next to myself and get a berserk immidiatly if the situation needed it, and meeleeing was really great during those nightmare spider caves.
...However this caused some issues with health. As I kinda detonated absolutely everything with the rocket launcher I also destroyed way too many items. Special health packs.
I started slowing down and using my other weapons more and more. Then I found my favorite weapon: Plasma shotgun. This made the run even more fun.
Till this level where I made an oopsie.
I accidently holded down shift when I reloaded the plasma shotty. Appereantly it does the full reload with it aswell even though the normal reload already loads plasma shotty to full..
And it appereantly does the full reloads time consuming aswell with it.
With that I was stuck not being able to do anything. Funny thing: The bruiser wasn't even visible in my sights when I pushed to reload. I was thinking I was safe.
Then I one push and bam. Dead.
And man, did that bruiser shoot a lot. I wonder how long I was actually stuck "fully reloading" the plasma shotty.
I was really hoping to get this plasma shotty to B1T1P3 but oh well. Can't win em all.
-
Oh my...
Just did a little test, and indeed, it take 62 turns to fully reload 3 cells, and 602 to reload all 10 missing.
I guess it's 2 seconds * 3 for every shot, + .2 as benefit for using full reload.
Since BB and some other fun high depth enemies have the HUNT flag, your chances to survive were quite negligible ^^
I'm too lazy right now, but this bug should be reported
Nice run anyway, but what a sad ending... :'(
-
Urgh, yeah, that's an unfortunate way to find that bug. :| Well, at least it serves as a warning to others; I'll be sure to never full-reload my Plasma Shotgun... unless I'm invulnerable? Hmm... Actually, if you're invulnerable, it could make for an interesting strategy; stand in the middle of a crowd of enemies with splash damage and do a full-reload. When they shoot you fifty times, they'll probably all be dead before you finish! :D
-
Ow well, another painful bug :( .
-
Urgh, yeah, that's an unfortunate way to find that bug. :| Well, at least it serves as a warning to others; I'll be sure to never full-reload my Plasma Shotgun... unless I'm invulnerable? Hmm... Actually, if you're invulnerable, it could make for an interesting strategy; stand in the middle of a crowd of enemies with splash damage and do a full-reload. When they shoot you fifty times, they'll probably all be dead before you finish! :D
It's advantageous to full-reload shotguns and double-reload pistols when invulnerable, since invulnerability lasts for a specific number of turns, not time, and full/double reload will cost you only one turn. That is definitely the only time you should use these. It's best not to use them on cleaned levels either, else you'll get used to it and do it without thinking like here.
-
After my experience with invulnerability running out in my 666 game and costing me 100% kills, and now these other threads, I'm beginning to have a problem with turns vs. time.
Perhaps status effects should be changed to last a specific amount of ingame time, rather than turns, since that seems to make more sense.
That wouldn't exactly save the life of doomguys like this... but it would prevent the exploit of taking a high time cost, single turn action to extend a status.
Edit: On the other hand, it would allow players with very low time cost actions like movespeed, fire time, reloading, to use status effects for much longer, and that may not be for the better...
-
I think it would be better. In Doom, you can get farther if you run with invulnerability rather than walk, obviously. It makes sense.
-
Agree, but I guess it "would make fast characters too powerful". Wasn't it how it initially worked, in one of those prehistoric versions I'll never play ?
Since speed is already the key to pwn, I don't think it would be much of a problem.