Chaosforge Forum
DoomRL => Discussion => Topic started by: BDR on January 18, 2007, 21:09
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Today I found quite possibly the most barrel-laden map ever. Bear in mind that the two areas where the walls have gaps were made by explosions (one of which nearly killed me and which did in the unseen foes responsible and the other partly my fault):
You reload the pistol with 10mm ammo. You reload the pistol with 10mm ammo.
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Adam Ring Armor : blue armor [2/2] (98%) Phobos Base Lev5
Health: 96% Exp: 3/42% Weapon: pistol (2d4) [6/6]
coward
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I like such rooms very much:
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And mostly they are hitting each other, not you, so after 3 turns there are only 2 or 3 of them are alive. Sadly that no items survives after that 3 turns.
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You could have just moved the farthest-right barrel down a space, then moved around it and gotten the item there that way.
Unless of course there's an item in the left corner that you can't see thanks to all the barrels.. there's no way to get over there.
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You could have just moved the farthest-right barrel down a space, then moved around it and gotten the item there that way.
Unless of course there's an item in the left corner that you can't see thanks to all the barrels.. there's no way to get over there.
I think those are Cacos, not barrels.
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Yes, they are O, not the 0. In code window they seems the same.
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Ah. In that case, egads! Was this N! or what?
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No, it's not N!, it's just UV Angel of Purity level 16. On N! everything is worse.
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And I was saving energy cells for a plasma rifle, too. :sigh: Decisions, decisions...
You dropped a fastload chaingun (1d6)x5 [50/50].
There is a fastload rocket launcher (4d4) [1/1] lying here.
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You feel relatively safe now.
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Andrew Kosnikov Armor : red armor [4/4] (100%) Phobos Base Lev14
Health: 98% Exp: 5/2% Weapon: fastload chaingun (1d6)x5 [35/50]
aggressive
This one's funny because there was ONE (I kid you not, only one) enemy on this map (an O, which also was a turn late in getting next to me for a melee hit). I found it, slew it, and found myself underwhelmed.
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One of the most "interesting" maps are those with a lava pool stretching from top to bottom, 20 spaces wide, and with the staircase at the other side... :-P
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Ew. Though that would definitely be a good time to break out the boots you don't usually need (although with 20 tiles of lava you'll either need a SuperCharge or plasteel boots to get through without the use of a medkit..)
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Or a phase device :-)
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>_> But you have no idea whether that will beam you over to the other side. You could end up just beaming somewhere on your side of the fence (which would be a waste). Of course, you could end up in the *middle* of the lava, but that would definitely be better than having to slog through 20 tiles of hot hot death.
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You open the door.
Argh!!! Lava!
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Bobby Prince Armor : green armor [0/1] (20%) Phobos Base Lev3
Health: 18% Exp: 3/14% Weapon: advanced pistol (2d4) [6/6]
coward
You gotta love it when the RNG does things like this to you. I suppose it has to make up for those double shotguns on level 2 somehow, though...
No phase device either. :( I died due to misjudging how much health lava knocks off as you move on it.. >_> Though with the number of health packs I had I may not have lived through it anyway.
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:O I found a thermie on level 4!
lying here.
There is a thermonuclear bomb lying here.
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Adam Ring Armor : green armor [1/1] (80%) Phobos Base Lev4
Health: 98% Exp: 3/65% Weapon: advanced pistol (2d4) [6/6]
aggressive
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Hah, you must have been playing at least on HMP :P.
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I was ever spawned in a room like this (I am posting a manually made screenshot, because I didn't think of making one when I was playing):
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It was not EXACTLY that neat (about 2 or 3 lost souls were missing) but it's just kinda to give you the idea.
BTW, sorry for topic necromancy =P