Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Orvus on May 22, 2013, 16:39

Title: [0.9.9.7|G|Win7] Targeting bug
Post by: Orvus on May 22, 2013, 16:39
(https://dl.dropboxusercontent.com/u/1735705/drlb/drlb1.jpg)

I took a Tracking Map at the Military Base and was trying to target a goon outside of my FOV using the mouse.

(https://dl.dropboxusercontent.com/u/1735705/drlb/drlb2.jpg)

As long as the cursor is 1 tile away from him, everything works fine. But when it's ON him...

(https://dl.dropboxusercontent.com/u/1735705/drlb/drlb3.jpg)

...he appears to be protected by a mysterious space-time singularity. Also, when I move it past him (as long as I keep him in the line of fire)...

(https://dl.dropboxusercontent.com/u/1735705/drlb/drlb4.jpg)

This happens.

I fired at him and missed. Maybe the bullet did follow the trajectory shown on screen (i.e. it avoided the sergeant and hit a wall) but it's also possible that it just missed. I was able to hit and kill the guy after he got 1 tile closer (still outside my FOV).

In case it's relevant, I have Intuition(2).

EDIT: Apparently it had nothing to do with the monster. The targeting feature just does that. Was I the only one who never noticed it?
Title: Re: [0.9.9.7|G|Win7] Targeting bug
Post by: Klear on May 22, 2013, 20:33
Yeah, this is known. If you shot aiming as in picture 2, you'd probably hit him. The weird thing in picutres 3 and 4 is a bug, though in this case you must have hit the wall well before it was relevant.
Title: Re: [0.9.9.7|G|Win7] Targeting bug
Post by: LuckyDee on May 22, 2013, 23:41
Good call. Happens under WinXP as well. Wonder why I never reported this...
Title: Re: [0.9.9.7|G|Win7] Targeting bug
Post by: Evilpotatoe on May 25, 2013, 17:01
Lines of sight and targeting are alas completely buggy, and I think they have always been like this.
To me, it should be current n°1 priority. just look at this (http://forum.chaosforge.org/index.php/topic,6287.0.html) example...   the way shotgun and cornershooting work, or enemies randomly attacking you from out-of-sight tiles isn't really better.