Quoting: Turgor
(but seriously, there's enough plasma cells in most games.. unless you get very unlucky.)
I can barely get enough cells to take down a room of Arachs, let alone have spares for the BFG later. I guess I'm just REALLY unlucky.
Quoting: Turgor
Calculating: i know those explosion ranges..
That's a good point. I completely forgot to think that any reasonably intelligent player (not me) would have all the explosion ranges memorized. But I guess when you're blasting stuff in a hurry you could notice when you otherwise wouldn't that you're in the blast radius. Maybe it would be a warning and you have to confirm fire? I dunno. Thanks for pointing out the lameness of this idea. XD
Quoting: Turgor
Splasher: you mean shooting at the ground? yeah that would be great... offcourse, you realize that enemies could do this too right? so maybe dodging would become worthless.. hmm i think it would change the game a lot if this was implemented.
Well, since it's a trait and not actually a full-game tweak. Maybe give it as a special ability that only SOME enemies have, if any. Like maybe Cacos can do it, but Imps can't? And besides, for non-explosion attacks this wouldn't make any difference, so dodging would still be perfectly viable against almost all enemies. Perhaps add a small miss chance to this, as well, making your rocket keep going past that square? Like a 5% or so, maybe modified by your traits and tactics? Perhaps even have a higher modifier for deeper floor numbers? Nah, that'd seem too much like the FLOOR was dodging you... XD
Quoting: Turgor
edit: how could you not notice a caco? it's a big friggin O!!
Yeah, but it's also the exact same color as blood. If you massacre an entire room, then you're picking up the spoils, and a Caco that missed the previous fight sneaks into the room and moves ONLY on blood-tiles, it's pretty easy to miss.
I'd also like to point out that the chainsaw stun was NOT my idea! It was someone else's, brought up in another thread. I'm too lazy to go find out whose right now, but I just wanted to make sure I don't take credit for someone ELSE'S idea!
Quoting: Ultimate Carl
I'm not sure HOW, but I kinda' think that we should either give melee some boosts or drop it altogether. The knife is completely useless, and while the chainsaw can be fun, it's also useless. In one post someone mentioned imitating the "stunning" effect that the chainsaw had in Doom and Doom II. I think that's a great idea, and I don't think it would be overpowered: you'd still have to get into melee range in the first place, and you're only stunning ONE enemy. I dunno.
Im going to rethink that for the next version.
Quoting: Ultimate Carl
Calm
How should the program decide wether to stop shooting or not? Imagine a corridor full of baddies. You shoot your plasma, and with the frst shot you kill the first monster. Should the system stop? Or should it fire because there are still monsters in the line of fire?
Quoting: Ultimate Carl
Splasher
When aiming a blast-radius weapon (Rocket Launcher and BFG) you may select to target an empty space.
That may be available without a trait in the future.