My latest is trying to go for Quartermaster Angelic and having a good set of supplies and a good kill ratio and well on my way to achieving it, but then running out of time two squares away from the exit. *Sigh*
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Tormuse, level 9 Cyberdemon Mjr General Scout,
nuked himself on level 7 of the Deimos base.
He survived 25812 turns and scored 133014 points.
He played for 2 hours, 6 minutes and 28 seconds.
He was a man of Ultra-Violence!
He killed 555 out of 664 hellspawn. (83%)
He was an Archangel of Red Alert!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 3
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 33774/9
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 1)
Hellrunner (Level 2)
Reloader (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Shottyman (Level 1)
Gunrunner (Level 1)
HR->HR->Rel->Rel->SM->Fin->Jug->DM->MGr->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (33%) (A)
[b] [ Weapon ] combat shotgun (7d3) [5/5] (T1)
[c] [ Boots ] tactical boots [0/0] (76%)
[d] [ Prepared ] shell box (x21)
-- Inventory -------------------------------------------------
[a] chaingun (1d6)x4 [40/40]
[b] plasma rifle (1d7)x6 [40/40] (T1)
[c] super shotgun (8d4)x2 [2/2]
[d] missile launcher (6d6) [4/4]
[e] red armor [4/4] (87%)
[f] chainsaw (5d6) (B)
[g] shotgun shell (x50)
[h] shotgun shell (x50)
[i] shotgun shell (x50)
[j] shotgun shell (x33)
[k] shotgun shell (x50)
[l] shotgun shell (x50)
[m] shotgun shell (x50)
[n] shotgun shell (x50)
[o] shotgun shell (x50)
[p] shotgun shell (x50)
[q] rocket (x10)
[r] rocket (x10)
[s] large med-pack
[t] envirosuit pack
[u] shell box (x100)
[v] rocket box (x20)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 7% feet 0%
Shrapnel - internal 0% torso 7% feet 0%
-- Kills -----------------------------------------------------
64 former humans
54 former sergeants
34 former captains
60 imps
28 demons
216 lost souls
25 cacodemons
10 hell knights
9 barons of hell
10 arachnotrons
15 former commandos
15 pain elementals
6 revenants
1 mancubus
6 arch-viles
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
Entering level 2 he was almost dead...
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
He decided to nuke the forbidden Lab.
On level 10 he assembled a tactical boots!
On level 12 he found the City of Skulls.
He fled the City in terror!
On level 15 he finally nuked himself.
-- Messages --------------------------------------------------
Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
You pump a shell into the shotgun chamber. The revenant dies.
You pump a shell into the shotgun chamber.
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Argh!!! Acid!
Warning! Explosion in 4 seconds! Argh!!! Acid!
Argh!!! Acid!
Argh!!! Acid! You stop running.
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
You feel relatively safe now. You die!... Press <Enter>...
-- General ---------------------------------------------------
514 brave souls have ventured into Phobos:
354 of those were killed.
4 of those were killed by something unknown.
92 didn't read the thermonuclear bomb manual.
And 17 couldn't handle the stress and committed a stupid suicide.
47 souls destroyed the Mastermind...
2 sacrificed itself for the good of mankind.
33 killed the bitch and survived.
12 showed that it can outsmart Hell itself.
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Another reaaallly pretty one was one of those A100 MSs runs, in which I was lucky enough to find the GCB as well. I'd taken cover behind a corner and was firing away at a Mancubus (betrayed by having INT2) which would be on the edge of my LOS had I attempted to face it head on. All was going well until I half missed the 'f' key on a shot and ran into the open instead of moving the fire cursor. Ate about 5 rockets in one second.
The beauty was that, because I'd already hammered in the entire path the fire cursor should take, I would move 1 square, take a rocket and suffer knockback, move another, etcetc. I was staring at my screen open mouthed as Doomguy appeared to dance himself to death :S
I've had this happen to me far too many times. It wouldn't be an issue if not for the fact that any time you aim into an area you can't see, it forces you to re-aim the next shot. Since corner-shooting is a big part of DoomRL, the game conditions you to rapidly tap arrow keys a lot if you need to corner-shoot the same, out-of-view square over and over again. Frankly, I don't understand why the game does this, when you consider that it has no problem targeting the same square over and over again if you choose one that's in view, and I've considered requesting that the Devteam fix that, but it's really only an issue in console mode, and I know that there are probably very few people left who play console mode, so I'm guessing this is a really low priority for them.