Chaosforge Forum
DoomRL => Requests For Features => Topic started by: BDR on March 02, 2007, 15:31
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Why aren't levers shown on the map (sans pickup of Computer Map) after you're done exploring? They seem a lot like barrels and level exits to me, and it's a bit of a pain to go searching for them after finishing the level... I can understand not tracking ammo and such since enemies pick that stuff up, but they can't use the levers, and the only other thing that might be a concern is that people will use them for bait, and people can already do that anyway even without them showing up after you walk away...
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Well, it's because internally DoomRL levers are... items xD
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It's sad you can't take the levers with you and place them as a lure much like the ammo... :-P ;-)
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I would LOVE to take a "make floor lava" lever with me. It'd be like having a less problematic nuke on hand, and couple that with a "make floor water" lever and life is goooooood. ;P
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If you could pick up and carry around a Make Floor Water lever, it would be quite easy to finish a Nightmare game since enemies killed on terrain (water, acid, lava, doors, etc) do not leave corpses.
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err, without the slot and mechanism it was connected to, taking the lever with you wouldn't make any sense really :-p maybe you could club a demon withit?
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Hey, who are you to question the workings of the Levers of Hell?!
/me clobbers Silencexy with a monster-summoning lever.
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AHA, is this the way how you treat sane people who got an ounce of logic left in their brains?! Looks like you, but I can tell you my dear friend, you can bash on as much as you want, it won't change anything ab... *passes out*