Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Pigmonkey on March 29, 2007, 11:54
-
In the old Doom games (not sure about Doom 3, never played it), Mancubus was weaker than Baron of Hell but stronger than Hell Knight. Mancubus also had rockets with a splash effect, which many monsters' attacks in DoomRL do. How will Mancubus differ from the existing monsters in Doom RL?
-
Hell, how should I know :P.
-
He shot plenty of fireballs that were approximately twice as powerful as imp fireballs at quite a rapid pace and had a cooldown time between bursts..
I'm thinking blue armour, 100HP and rapid-fireballs with a cooldown time?