Chaosforge Forum
DoomRL => Post Mortem => Topic started by: Sereg on September 11, 2016, 20:31
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...and I'm definitely out of practice.
I'm a few gold badges short of my next skill rank, so I was trying to knock out UAV and Veteran in one go, with my default Shottyman -> Ammochain -> Whizkid build. I think I devoted too many inventory slots to future Whizkid assemblies, because I didn't have enough armors and heals to survive the situation involving Viles and Mancubi that ended up finishing me. I may have to take a look at some of the other Golds remaining open before I try for these again, and get back into practice.
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Nathan, level 9 Arch-Vile Major Marine,
rode a mancubus rocket on level 7 of the Deimos base.
He survived 165647 turns and scored 94788 points.
He played for 1 hour, 2 minutes and 22 seconds.
He was a man of Ultra-Violence!
He killed 464 out of 484 hellspawn. (95%)
He held his right to remain violent.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
-- Graveyard -------------------------------------------------
====#######################################################
====...........|.............0.................=====......#
====...................^...................X...=====......#
====............................M.....######|...===.B.....#
====....|........|...................#=====#B###..#./##.\.#
====............i....................#=====#..........#.B.#
====0...................#####+######.#=====#.#.#/####.#...#
====....................#..0.......#.#=====#.#.#|..|#.#...#
.====...................#......*...#.#====O#.#.#..|.#.#...#
..====..................############.#=====....#+..|#.#...#
..====..........................>...M##./##....######.#B..#
..====.##########/#...............|.......O...............#
..====.#......====#.....................V.....#######.===.#
..====.#......===.#....M........===..................===.=#
..====.#.==.=.=...#............=====.................=====#
..====.##=#=#==####............=====....=......V.....=====#
..====......=|.................===.=...=..............===.#
...====......==.........B.......===...===.................#
..====........=..............M.........==.................#
###====####################################################
-- Statistics ------------------------------------------------
Health 0/60 Experience 30904/9
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 1)
Son of a bitch (Level 2)
Reloader (Level 2)
Shottyman (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
SoB->SoB->Rel->Rel->SM->TH->TH->MAc->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (33%) (A)
[b] [ Weapon ] combat shotgun (7d3) [4/5]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] rocket launcher (6d6) [0/1]
-- Inventory -------------------------------------------------
[a] double shotgun (10d3)x2 [2/2] (P1)
[b] plasma rifle (1d7)x6 [33/40] (T1)
[c] blue armor [2/2] (100%)
[d] shotgun shell (x18)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] rocket (x10)
[h] power cell (x50)
[i] power cell (x50)
[j] power cell (x50)
[k] power cell (x31)
[l] power cell (x50)
[m] large med-pack
[n] homing phase device
[o] homing phase device
[p] technical mod pack
[q] agility mod pack
[r] nano pack
[s] shell box (x100)
[t] shell box (x100)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 7% feet 0%
Shrapnel - internal 0% torso 7% feet 0%
Acid - internal 25% torso 25% feet 25%
Fire - internal 25% torso 25% feet 25%
-- Kills -----------------------------------------------------
65 former humans
37 former sergeants
15 former captains
91 imps
64 demons
109 lost souls
23 cacodemons
16 hell knights
5 barons of hell
5 arachnotrons
7 former commandos
8 pain elementals
7 revenants
7 mancubi
3 arch-viles
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 6 he assembled a tactical boots!
On level 8 he encountered the Phobos Anomaly.
On level 15 he finally rode a mancubus rocket.
-- Messages --------------------------------------------------
The missile hits the cacodemon. The missile hits the cacodemon. The missile
hits the cacodemon. The missile hits the cacodemon.
Unknown command. Press "?" for help.
Fire -- Choose target...
You see : a cacodemon (heavily wounded) | lava | [ m ]ore
The missile hits the cacodemon. The missile hits the cacodemon. The missile
hits the cacodemon. The missile hits the cacodemon. The cacodemon dies.
You wear/wield : a rocket launcher (6d6) [1/1]
Fire -- Choose target...
You see : blood
You swap your weapons.
Shell chamber empty - move or reload.
You pump a shell into the shotgun chamber.
Fire -- Choose target...
You see : a mancubus (wounded) | floor | [ m ]ore
Boom! Boom! You are hit! You die!... Press <Enter>...
-- General ---------------------------------------------------
343 brave souls have ventured into Phobos:
316 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 16 couldn't handle the stress and committed a stupid suicide.
9 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
7 killed the bitch and survived.
1 showed that it can outsmart Hell itself.
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Good to have you back! And in a different color too?
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I've been lurking, occasionally, but haven't been playing much. Looking forward to Jupiter Hell, mostly, but I saw a thread (http://forum.chaosforge.org/index.php/topic,7884.0.html) by another player getting back into DoomRL with the Ammochain build, which inspired me momentarily, lol.
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What I want to know is what you were planning to do with that Nano mod! :o A very lucky find considering you didn't visit Hell's Armory/Deimos Lab or... any levels? :S Not even Chained Court? (I consider CC a must for any run; all that berserk power makes for easy experience) And what happened to the red armour from Phobos Anomaly? That would've been a big help against that Mancubus at the end. (Don't know if it would've saved you; it looks like you were in a pretty crappy situation in the end, surrounded by all those big enemies)
EDIT: PS Welcome back! :D Even out of practice, getting to the end of Deimos in UV takes skill. I'm sure you'll do better next time. :)
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Very lucky, yes - I was thinking about using it on my super shotgun. That's a fun, and rather useful, assembly, but Whizkid wasn't quite there yet(neither were the P mods, to be honest).
And yeah, I avoid special levels like the plague, generally - I have never gotten Explorer, much less Conqueror, and while I generally don't mind Hell Arena/Chained Court, I figured it was safer to avoid them on my first game back, especially on UV.
Red armor was gone by then, I'd had a rough time even before that point, ever since mancubi started appearing, and worse since viles showed up. If memory serves, I had actually just lost my last set of red right before finding an armor shard, and was regretting it, expecting I'd probably need it shortly. Well, I did, and it wasn't there =P