Chaosforge Forum

DoomRL => Bug Reports => Topic started by: BDR on March 31, 2007, 00:32

Title: Well, this is new (although a bit minor).
Post by: BDR on March 31, 2007, 00:32
Apparently enemies can spawn on top of teleporters.  I'd have a picture, but unfortunately the most I'd have is two pics; one before killing the enemy and one after its death showing a teleporter under where it was.  The enemy in question apparently never moved, and I was shooting too fast for it to do anything before dying, at which point I noticed that it was sitting on top of the teleporter without disappearing.

On second glance... Corpse:

Code: [Select]
You open the door.
 You close the door.
 ##############################################################################
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 ###############################################     ##########################
 Adrian Carmack             Armor : blue armor [2/2] (52%)   Phobos Base  Lev9
 Health: 96%  Exp:  4/83%   Weapon: advanced pistol (2d4) [6/6] (R1S1)
 coward

'Porter:

Code: [Select]
You open the door.
 You close the door.
 ##############################################################################
 #??????????????????????????????????????????????????????????0?????????????????#
 #???????????0????????????????????????????????????????????????????????????????#
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 #0???????????????%?????????#####????????????#?????????#????+??????#?0??#??#??#
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 #?????????####???????????0?????0???#####===#=#########???????????????????????#
 #???????????????????????????????????????====??      ?????????????????????????#
 ###############################################     ##########################
 Adrian Carmack             Armor : blue armor [2/2] (52%)   Phobos Base  Lev9
 Health: 96%  Exp:  4/83%   Weapon: advanced pistol (2d4) [6/6] (R1S1)
 coward
Title: Re: Well, this is new (although a bit minor).
Post by: Fingerzam on March 31, 2007, 10:03
I think I've mentioned this before, but also if you knock an enemy to a teleport, it won't actually do anything.