Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Kantarza on February 10, 2025, 05:10

Title: Level feel 1 description
Post by: Kantarza on February 10, 2025, 05:10
I hate to mention this because you guys do a fantastic job. It's a just a little graphical issue.

I died in the Arena in N! doing AoSh, second group of monsters (second attachment).
I then jumped into a fresh game with the same parameters, and found that the level feeling had not been reset. It still showed the Arena Master's voice booming (see attachment).
Title: Re: Level feel 1 description
Post by: Omega Tyrant on February 10, 2025, 19:48
I hate to mention this because you guys do a fantastic job. It's a just a little graphical issue.

I died in the Arena in N! doing AoSh, second group of monsters (second attachment).
I then jumped into a fresh game with the same parameters, and found that the level feeling had not been reset. It still showed the Arena Master's voice booming (see attachment).

I tested and can confirm this bug is in the current 0.9.9.9 beta (killed myself on the second floor and upon immediately restarting another run, Phobos Base Entry did indeed have the same level feeling).
Title: Re: Level feel 1 description
Post by: Kantarza on February 11, 2025, 03:33
I used to be a developer. So in an effort to repay the group a little I've downloaded the source. I've attempted to get the environment up and running but have got about 50% of the way there following the readme. I can compile a drl.exe (that crashes) and cannot seem to find suitable instructions to compile the wads or fpcvalkyrie (if that's even necessary).

I don't want to waste anyone's time. Is it worth trying to set it up and contribute (initially by documenting the process into readme.md on the development branch) or is there a tight-knit team that would rather not have someone extra poking around?
Title: Re: Level feel 1 description
Post by: Omega Tyrant on February 11, 2025, 10:36
I don't do any of the developmental stuff myself, I've just been beta testing, proposing ideas, and giving + organizing feedback. I would recommend joining the JH Discord to ask Kornel/Epyon that stuff, he might see it here but you could get a faster response asking him directly there. Here is the link (https://discord.gg/ZWaQetKZ) to the Discord. If you don't have a Discord account, you could also try posting on the Github page itself.
Title: Re: Level feel 1 description
Post by: Kantarza on March 01, 2025, 06:13
Bugfix has been developed and submitted for review: https://github.com/chaosforgeorg/doomrl/pull/241