New Content
This post will cover all suggestions for new content to add to the game. It is organized by general features, equipment/items, enemies, new challenges, and miscellaneous stuff (a traits and special levels section could be added too if Kornel says they're on the table and anyone has decent suggestions for them).
Features
[ ] Have the trait selection screen be more color-coded (example by Mader Levap): 1 (https://tinyurl.com/5n7chwca) 2 (https://tinyurl.com/2p8n7kxa) (https://i.imgur.com/gUyYpVB.png)
[ ] Add a toggle in the settings that turns off the powerup overlay filters of Berserk, Invulnerability, and Envirosuit. 1 (https://tinyurl.com/bdfh5ru6) 2 (https://tinyurl.com/yc3243nb)
[ ] When playing Nightmare or Angel of Darkness, have a message that informs you when every unique enemy on the floor has been killed at least once, so that a player going for 100% kills but not meticulously disposing of every corpse doesn't need to keep bringing up the player info screen to check when they have gotten 100% kills on any floor. Also maybe consider adding a visual indicator to respawned enemies to help immediately discern them, such as some dull-colored aura? 1 (https://discord.com/channels/372448815195619330/1307032080596865126/1312257575789662250)
[ ] Have the player info screen display the amount of ingame time the player has spent on the current floor, to make it easier to track the Enraged Timer and other time-based events. 1 (https://forum.chaosforge.org/index.php/topic,8853.msg71184.html#msg71184)
[ ] Add trap rooms. These would have a powerup/exotic/unique item inside, and when picked up, has a randomized chance of spawning enemies similar to a summon enemies lever, or floods the room with acid, lava, or blood. The weight of the powerups/exotics/uniques would not impact the rest of the floor, and any enemies spawned by the trap will not give EXP. The chance of the trap activating can be affected by depth level and/or difficulty. 1 (https://tinyurl.com/mrxsur9b) 2 (https://tinyurl.com/y6e59p42) 3 (https://tinyurl.com/n2u3erd4) 4 (https://tinyurl.com/5mefmdy2) 5 (https://tinyurl.com/42vsnavh)
[ ] Add a replay system to record and playback runs. 1 (https://forum.chaosforge.org/index.php/topic,8853.msg71529.html#msg71529) 2 (https://forum.chaosforge.org/index.php?topic=8853.msg71531#msg71531)
[ ] Consider adding an option to change your name ingame? 1 (https://forum.chaosforge.org/index.php/topic,8853.msg71532.html#msg71532)
Equipment, assemblies, and other Items
[ ] New exotic: Acid-Proof Armor, which is 3 Protection, 95% Acid Resistance, -10% movement speed, everything else normal. (Could alternatively be named "Baron's Hide" to have a more flavorful name) 1 (https://tinyurl.com/4huckfe3) 2 (https://tinyurl.com/cdzv69j9)
[ ] New exotic: Glass Armor, which is 0 Protection, 50% Durability, 50% all resistances. 1 (https://tinyurl.com/4huckfe3) 2 (https://tinyurl.com/cdzv69j9)
[ ] New exotic: Glass Shield, which is 0 Protection, 50% Durability, 80% all resistances, cannot be repaired, cannot be modded, doesn't degrade. 1 (https://tinyurl.com/4huckfe3) 2 (https://tinyurl.com/cdzv69j9) 3 (https://tinyurl.com/mt7us4vd) 4 (https://tinyurl.com/y2k79nst)
[ ] New unique: Dimensional Boots, which is 4 Protection, -30% Move Speed, +30% Knockback, and when worn, you move two tiles for each movement rather than the usual one tile. 1 (https://forum.chaosforge.org/index.php/topic,8853.msg71053.html#msg71053)
[ ] New unique: Big Fucking Shotgun, which is a shotgun with 40d5 plasma damage and a new "BFS" shotgun blast type with a max range of 10, spread of 5, and dropoff reduction of 10% per tile. However it has a clip size of 40 and requires 40 cells to shoot, has a 2 seconds firing time, and a 4 seconds reload time. (In effect, this weapon is a more faithful mechanical recreation of Doom's actual BFG). Also make it moddable by Technicians.
[ ] New assembly: Scouting Armor (any armor + AS), which is original with +1 Vision, +10% speed. 1 (https://tinyurl.com/3e3whj5r)
[ ] New assembly: Blastproof Armor (any armor + TF), which is original with half damage to explosions, +30% knockback. 1 (https://tinyurl.com/3e3whj5r)
[ ] New assembly: Sniper Rifle (Chaingun + BAS), which is original with auto-hit property. (Also a reference to Doom's actual Chaingun being a perfectly accurate sniping weapon when two-tapping it). 1 (https://tinyurl.com/4huckfe3) 2 (https://tinyurl.com/cdzv69j9)
[ ] New assembly: Laser Blade (Combat Knife + BTN), which is 5d5 plasma damage with 0.8 sec firing speed, -2 accuracy, and when equipped, it has the ability to reduce any plasma hit that deals less than 5 damage before armor/resistances to 0 (or if that is too difficult/annoying to program, alternatively just have it give +50% plasma resistance when equipped). Also make it indestructible, so its throwing altfire can be utilized without risking losing it. 1 (https://forum.chaosforge.org/index.php?topic=8812.msg71018#msg71018)
[ ] New set: Tactical Set (Tactical Armor + Tactical Boots), which gives Dodgemaster. 1 (https://tinyurl.com/bdfh5ru6) 2 (https://tinyurl.com/2p9fdukf)
[ ] New set: Bruiser Set (Acid-Proof Armor/Baron's Hide + Acid-Proof Boots), which gives 100% acid resistance. 1 (https://forum.chaosforge.org/index.php/topic,8853.msg71035.html#msg71035)
Enemies
Currently no new ideas
New challenge ideas
[ ] "Angel of Gladiating" and "Angel of Labyrinth" (or any other appropriate name): The former challenge will have all floors be Arena-type levels, and the latter challenge will have all floors be mazes. Alternatively, the challenges can be combined together and caves could be thrown into the mix for a "hard level types only" challenge. 1 (https://forum.chaosforge.org/index.php?topic=8812.msg71015#msg71015)
[ ] "Angel of Misfortune" (or any other appropriate name): Every floor will have a level event. 1 (https://forum.chaosforge.org/index.php?topic=8812.msg71015#msg71015)
[ ] "Angel of Spilling" (or any other appropriate name): Your inventory will be reset to the starting loadout upon entering every floor, emulating the popular Pistol Start challenge in Doom. The starting loadout may be modified to give you more of the standard weapons and some ammo for them, so that you're not practically forced to use Pistol builds. Exotics/uniques may also have increased chances of spawning to compensate for the temporary equipment, and an exception to resetting inventory could be made when entering boss and special levels, so that they all remain beatable. 1 (https://forum.chaosforge.org/index.php?topic=8812.msg71015#msg71015)
[ ] "Angel of Turbo" (rudimentary placeholder name, can be replaced with something better): All enemies are 20% faster, recreating Doom's own "fast monsters" setting that DRL currently lacks an equivalent to. An Archangel version can also be made that makes enemies even faster.
[ ] "Archangel of Darkness": You have a vision radius of 4 and enemies revive, but you gain x2.5 experience. 1 (https://tinyurl.com/5n7chwca) 2 (https://tinyurl.com/2p8n7kxa) 3 (https://tinyurl.com/2p9fdukf) 4 (https://tinyurl.com/2p82nuyu) 5 (https://tinyurl.com/bdeuhtmf)
New level events
[ ] "Mortuary event": All enemies will immediately die when entering the floor (and not give any EXP in the process), then a random number of Arch-Viles will be spawned around the floor (and especially bad level rolls on UV/N! could spawn Nightmare Arch-Viles). Also disable the "reveal enemies" mechanic and stair sense in this event. 1 (https://forum.chaosforge.org/index.php?topic=8812.msg71015#msg71015)
[ ] "Max Carnage event": Emulates Angel of Max Carnage for a single level, i.e. the player and enemies always deal maximum damage while having +12 accuracy. Particularly bad level rolls should instead have a "Snake Eyes" event, where only enemies always deal maximum damage and have +12 accuracy. 1 (https://forum.chaosforge.org/index.php?topic=8812.msg71015#msg71015)
[ ] "Masochism event": Emulates Angel of Masochism for a single level, i.e. the player will be unable to heal through conventional means until they exit the floor. To prevent a player from getting screwed by entering such a floor at low health, have the player get supercharged upon entering the floor. 1 (https://forum.chaosforge.org/index.php?topic=8812.msg71015#msg71015)
Miscellaneous
Currently no new ideas