Chaosforge Forum
Jupiter Hell => Post Mortem => Topic started by: Vigilante on December 23, 2025, 00:22
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This run actually predates the other two I recently posted, at the time I completed it I felt like Gun Kata is shit-tier mastery, later proved wrong with ammo management traits (and generally not caring about JS armor and instead going for experience). Entrenchment, however, was easier for me to figure out than Gun Kata, as in how to do UV 100% necessary including Dante Inferno. Still, because this was an Entrenchment run after I decided Entrenchment Technician is infinitely better than Gun Kata Scout, I played this game more methodically and paranoidly double-checking every cleared floor, as loosing this game would make an ego hit (hence long time). Mentally, I was making a claim against some other person's mastery tier list for 1.8 (they ranked Gun Kata third whereas Entrenchment very bottom, to me was more like the other way around -- their rank is according to N! performance whereas mine about UV with mandatory 100% and Dante Inferno, Gun Kata runs into ammo issues on this UV setting exactly, whereas N! has extra ammo and fire-on-move definitely better there).
I don't remember much about this run except that I planned to use MDF .44 JAC SMG I found, by the way another MDF .44 JAC SMG was printable in this seed (at least on level 3 clearance I had). Past Europa this gun saw very little use, however, was not as effective against adaptive packs as I thought, so winning felt rather "I've recovered from mistake" stuff (that is, .44 weapons are not good without ammo-finding traits and I should have known better, fortunately, I don't need for everything go to plan in order to win). Also, another thing is I think I had command visor to go through Black Site without red keycards, and that armor prior to that point didn't have any durable, which was a pain. So as the result both armor pieces were replaced.
Hallowed Focused BFT is nice to have on Entrenchment build (because halved ammo consumption), I packed in the bottom corner of final level and worked BFT "magic" on boss, undistracted by mobs. One mob walked up to me during my "ceremonial" work and I didn't die upon destroying him as collateral to the shot I did on boss, whether Focused is sufficient for this or Cover Master also helped I didn't keep track of. I must have healed during boss fight still since boss had clear shot on me, but I think that was damage from the boss and not BFT; also, I didn't need any other weapon or grenades that fight.
Also, 888 out of 888 enemies.
Vigilant, level 17 Technician,
defeated the Harbinger against all odds.
He survived for 25313 turns.
The run time was 4h 3m 53s.
World seed was 11897.
He scored 7857 points.
He was a child of the Random Number Gods!
He was ULTRAVIOLENT!
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L1 - Low Power
Mimir Habitat L3 - Low Power
Mimir Habitat L3 -> MDF Central
MDF Central - Cleared!
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L1 - Lockdown
Conamara Chaos Biolabs L3 -> Containment Area
Containment Area - Cleared!
Containment Area - found Hate
IO L3 - Secure Vault
IO L3 -> Io Black Site L1
Io Black Site L1 - Exalted Curse
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - Cleared!
Dante Inferno - Cleared!
Dante Inferno - found Avalanche
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 888 out of 888 enemies.
58 former grunts 13 security sentries
6 corrupted grunts 2 military sentries
1 former CRI grunt 5 CalSec bots
3 former grenadiers 9 security bots
7 corrupted grenadiers 2 military bots
2 former CRI grenadiers 23 reavers
32 former soldiers 29 cryoreavers
27 corrupted soldiers 22 toxic reavers
2 hellish soldiers 45 archreavers
5 former CRI soldiers 12 kerberi
10 former sergeants 13 cyberi
6 corrupted sergeants 13 cryoberi
1 hellish sergeant 1 toxiberos
2 former CRI sergeants 21 medusae
2 CRI sergeants 8 archmedusae
23 former guards 32 ravagers
4 former commandoes 19 armored ravagers
16 corrupted commandoes 3 siege ravagers
6 hellish commandoes 9 plasma ravagers
2 former heavies 31 CRI marines
7 corrupted heavies 31 CRI bots
4 hellish heavies 13 guardians
4 fanatics 10 frost guardians
11 security drones 7 sentinels
4 combat drones 9 warlocks
50 fiends 14 archwarlocks
43 fire fiends 2 cryowatchers
14 ice fiends 1 pyrowatcher
9 toxic fiends 11 MDF sentries
19 CalSec sentries
Traits
Whizkid L3
Cover Master L3
Son of a Gun L3
Sustained fire L3
Sysop L1
ENTRENCHMENT L3
Trait order
Cov->SF->Whk->Sys->MEN->Whk->Whk->Cov->
MEN->Cov->SF->SoG->MEN->SoG->SoG->SF->
Equipment
Slot #1 : plasma rifle +PB2A
* Hunter 1
* Balanced 1
* Auto-calibrated
* Extended Mag 6
* Efficient
Slot #2 : TTL BFT9K HP
* Hallowed
* Focused
* Tei Tenga Labs
* BFT
Slot #3 : MDF .44 JAC SMG +B
* Efficient
* Auto-calibrated
* Mimir Defence Force
* Frenzy 3
* Splatter
Body : TTL combat armor PBA3
* Critical 10
* Carrier
* Swift
* Metabolic boost
* Durable
* Tei Tenga Labs
Head : TTL marine helmet P2B2A
* Health Monitor
* Critical 10
* Crit Enhancer 25
* Plated
* Durable
* Tei Tenga Labs
Utility : AV3 auto AMP
* Auto accelerator
* Auto booster
Relic : ancient armband
* Ancient Power
Permanents
Exalted Essence Attunement
Fire Essence Attunement
Acid Essence Attunement
Pain Essence Attunement
Inventory
energy cell (x100)
energy cell (x100)
energy cell (x80)
.44 ammo (x50)
plasma grenade (x3)
gas grenade (x3)
multitool (x3)
stimpack (x3)
stimpack (x1)
large medkit