Chaosforge Forum
Jupiter Hell => Post Mortem => Topic started by: Vigilante on December 23, 2025, 01:01
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A Fated run where scoped unique Vengeance played the dominant part, and Assassinate was used as "they have cover, so let's teleport to melee and finish them". With Swashbuckler, you can call Assassinate when you have Vengeance equipped, it switched to the first melee slot counting from 1 (or to last recorded melee weapon slot?). Hence I moved that plasma katana to first slot, as machete tended to get chosen otherwise.
Didn't bother to go into level where you can get Soulstealer, as by IO I realized this is going to stay a primarily ranged game.
Basically, what happened is that I screwed melee game (the need to level Vengeance also "helped" to neglect melee). I missed the Katana upgrade from AV2 machete at first, plasma Katana arrived really late. Also, I remember being brave with melee in Callisto did not pay off, as in still didn't get melee AMP. Thankfully, Vengeance with Loading Feed on armor is a build unto itself, and that was gotten early. At mid-Europa, Vengeance was maxed if memory serves.
Beside Exosuit on Dante Inferno, later Dante level offered necrotic armor, but I took neither options (I needed Loading Feed to support Vengeance, Meshed to support melee assassinations). Bled out of almost all medkits, but kept military stimpack and large medkit for last level. Used melee assassinations with plasma katana (that rolled Vampiric 2) to refill health.
Also, yes, mortems of the base game I post are generally to show UV completed 100% with Dante Inferno, cause while I am a casual player, the JH forum has unfortunately low activity whereas sometimes people have doubts about masteries' performance with regards to full-clearing UV, as those good players who can consistently win N! and write guides about this tend to outright suggest not going for 100% kills or avoiding Dante Inferno when mastery tends to invite ammo issues or trouble arises otherwise. I tend to prefer UV difficulty as I'm stressed enough in real-life and UVmax game is about the right level of challenge for me, still requiring attention but something where I can salvage victory even after making mistakes.
Vigilant, level 17 Scout,
defeated the Harbinger against all odds.
He survived for 14243 turns.
The run time was 2h 28m 53s.
World seed was 24849.
He scored 7785 points.
He was a child of the Random Number Gods!
He was ULTRAVIOLENT!
CALLISTO L2 - Desolation
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L1 - The Hunt
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - Cleared!
Valhalla Command - found Vengeance
EUROPA L3 - Lockdown
EUROPA L5 -> The Pit
The Pit - Cleared!
Io Nexus - Exalted Summons
IO L5 -> Infernal Lock
Infernal Lock - Cleared!
Dante Inferno - Cleared!
Dante Inferno - found Exosuit
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 840 out of 840 enemies.
36 former grunts 10 military sentries
6 corrupted grunts 21 CalSec bots
1 former CRI grunt 9 security bots
11 former grenadiers 3 military bots
1 corrupted grenadier 5 guardian bots
12 former soldiers 21 reavers
36 corrupted soldiers 24 cryoreavers
3 former CRI soldiers 17 toxic reavers
2 CRI soldiers 27 archreavers
3 former sergeants 16 kerberi
5 corrupted sergeants 14 cyberi
4 former CRI sergeants 12 cryoberi
1 CRI sergeant 10 toxiberi
33 former guards 15 medusae
2 corrupted guards 12 archmedusae
1 former commando 34 ravagers
17 corrupted commandoes 9 armored ravagers
4 CRI commandoes 6 siege ravagers
2 former heavies 12 plasma ravagers
6 corrupted heavies 24 CRI marines
2 former CRI heavies 7 CRI bots
10 fanatics 28 guardians
8 security drones 8 frost guardians
2 combat drones 4 sentinels
71 fiends 11 warlocks
24 fire fiends 12 archwarlocks
8 ice fiends 7 watchers
17 toxic fiends 1 cryowatcher
23 CalSec sentries 3 pyrowatchers
13 security sentries
Traits
Skilled L1
Dash L1
Hellrunner L3
Executioner L2
Swashbuckler L1
Hoarder L2
Scavenger L1
Energy leech L2
ASSASSINATE L3
Trait order
Hr->Exe->Das->Hr->MAS->Skl->EnL->EnL->
MAS->Exe->Hor->Scv->Hor->Swa->Hr->MAS->
Equipment
Slot #1 : plasma katana H
* Hallowed
* Vampiric 2
* Electro-plasma blade
Slot #2 : Vengeance
* Scope
Slot #3 : 7.62 pierce rifle C
* Freezing 2
* Critical 40
* Anti-armor
Slot #4 : AV2 machete +V
* Vampiric 3
* Auto-calibrated
* Ripper 25
* Hunter 20
Body : AV2 marine armor PB
* Durable
* Meshed
* Auto-repair
* Loading feed
Head : AV3 combat helmet PB
* Danger Monitor
* Durable
* Health Monitor
* Nightvision
Utility : AV3 auto AMP
* Auto speed-loader
* Auto booster
Relic : ancient armband
* Ancient Power
Permanents
Medusa's Curse
CRI backpack
Inventory
energy cell (x36)
7.62 ammo (x100)
.44 ammo (x50)
.44 ammo (x50)
.44 ammo (x50)
.44 ammo (x50)
.44 ammo (x41)
plasma grenade (x1)
gas grenade (x3)
gas grenade (x2)
smoke grenade (x1)
CRI phase kit (x2)
multitool (x2)