video:
https://www.youtube.com/watch?v=uf6blLaBeV0
this isn't a badge or a medal or anything, it's just a run for fun
standard N! with 100% kills using by far the worst mastery in the game
so what does bullet dance do? well it lets you fire extra shots out of your pistol for every level you have in triggerhappy
on paper that's already a bad thing, why would you want to be forced to fire extra shots out of your pistol? if you have sog 3+ you can already one shot a lot of the enemies in the game, you're also probably going to be pushing enemies outside of your vision with your first shot, meaning your extra shots come with a 'bonus' accuracy penalty
and if you're doing nightmare, then the extra shots are gonna make lining up corpse stacks trickier...
I guess if you can get yourself a nanomach pistol (or two of them ideally), then you could solve the ammo problem, but the build path doesn't have much room for deviations to whizkid until way later in the game (when you're gonna wanna get sog4 and sog5) and y'know there's no guarantee you'll find a nano mod in the first place, so this is unlikely
another thing is that the extra shots come at a price - your turns become longer the more levels you have in triggerhappy, +50% of a single shot's fire time per triggerhappy to be exact; so you're also wasting time that your enemies can use to sneak up on you while you're dakka dakka'ing it up
and not only that, but there's also a bug currently where the bonus attack speed doesn't even work!
bullet dance is supposed to grant extra shots for only 50% extra firing speed, but right now it's actually for 100% extra firing speed, meaning bullet dance is just an active handicap, you're being forced to take double turns for absolutely no bonus!
It used to work as intended in previous versions, but it wasn't really much better, in fact it was still considered to be the worst mastery in the game and even its younger brother in jhc - bullet storm - is also considered to be the shittiest mastery of that game too
let's look at the traits you need for it:
son of a gun is a must for any pistol build of course,
dualgunner - I'm actually not really a fan of dualgunner,
a single pistol is usually more than enough to beat the game with, but it's not a bad trait by any means
son of a bitch is... odd; it's not very useful in the early game,
though I suppose if you want more late game dps then it's not a bad idea
triggerhappy though? triggerhappy is useless for pistols normally
(unless you get a cleric beretta and only use the full auto mode i guess...?)
and also as mentioned earlier, forcing your pistols to fire more shots is the last thing you want, so any extra levels in triggerhappy are just gonna make things worse!
also bullet dance blocks hellrunner, which is awful for a myriad of reasons, but that would take a bit too long to explain why...
but with all that said, can you beat nightmare with it?
yes!
even with all its problems, it's not bad enough to the point of being completely unusable
(you're shooting yourself in the foot if you try to use it for most of the platinum+ badges though)
I was thinking about doing a conqueror run, but turns it out it also blocks brute, I'd rather not be forced to do longinus diamond on top of this;
not to mention some of the specials are a death wish with bullet dance, so I only ended up doing some of them...
I also forced myself to get bullet dance as early as possible, which is not what you want to be doing normally;
in fact if you are going to get it, then you'd want to get it at the last possible opportunity (like in the jhc badges) because it's just a hindrance if you get it any earlier than that
and if you insist on getting it (somewhat) early, then at least go for sog 3 first so you can get your pistol as strong as possible for the early-mid game
even still, despite having it, the game ended up being about me trying to NOT use it lol
as in like, I didn't get any extra levels in triggerhappy and I tried to not use my second pistol unless I had to, since it's just a waste
I tried to go for only pistol kills too, but I ended up getting like 10 rocket kills
(and a fist kill when an imp got in the way while i was invuln);
but hey the vast majority of my kills were with pistols, that's good enough for me
mortem:
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DRL (0.10.8) roguelike post-mortem character dump
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bullet dance ,
level 16 Cyberdemon Chaos Marshal Marine,
defeated the Mastermind at the City of Dis.
He survived 120235 turns and scored 965433 points.
He played for 1 hour, 39 minutes and 21 seconds.
He opposed the Nightmare!
He killed 1029 out of 1029 encountered hellspawn. (100%)
He killed 1232 out of 1331 enemy spawns total.
He held his right to remain violent.
-- Special levels --------------------------------------------
Levels generated : 12
Levels visited : 5
Levels completed : 5
-- Awards ----------------------------------------------------
Medal of Prejudice Won with 100% kills
UAC Star (silver cluster) 50+ kills without taking damage
Hell Armorer Pin Clear Hell's Armory/Deimos Lab
Hell Champion Medal Clear Hell's Arena
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 26/60 Experience 139778/16
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 3)
Son of a bitch (Level 2)
Son of a gun (Level 5)
Eagle Eye (Level 1)
Dualgunner (Level 1)
Whizkid (Level 2)
Triggerhappy (Level 1)
Bullet Dance (Level 1)
SoG->SoG->DG->SoB->SoB->TH->MBD->SoG->EE->Fin->Fin->SoG->SoG->WK->WK->Fin->
-- Equipment -------------------------------------------------
[ Armor ] ballistic vest [3/3] (70%) (PT)
[ Weapon ] pistol (2d4) [2/6] (T3)
[ Boots ] tactical boots [0/0] (100%) (A)
[ Prepared ] tactical rocket launcher (6d6) [5/5]
-- Inventory -------------------------------------------------
minigun (1d6)x8 [200/200]
red armor [4/4] (100%)
red armor [6/6] (78%) (P)
fireproof red armor [6/6] (92%) (P)
10mm ammo (x106)
rocket (x14)
small med-pack
large med-pack
large med-pack
large med-pack
large med-pack
large med-pack
large med-pack
homing phase device
envirosuit pack
thermonuclear bomb
10mm ammo chain (x250)
10mm ammo chain (x250)
10mm ammo chain (x176)
10mm ammo chain (x250)
10mm ammo chain (x250)
10mm ammo chain (x250)
-- Resistances -----------------------------------------------
bullet - internal 0% torso 70% feet 0%
melee - internal 0% torso 70% feet 0%
shrapnel - internal 0% torso 70% feet 0%
acid - internal 10% torso 20% feet 10%
fire - internal 10% torso 20% feet 10%
plasma - internal 10% torso 20% feet 10%
-- Kills -----------------------------------------------------
150 former humans
136 former sergeants
56 former captains
19 former commandos
242 imps
120 demons
155 lost souls
72 cacodemons
34 hell knights
86 barons of hell
28 arachnotrons
18 pain elementals
32 revenants
24 mancubi
29 arch-viles
10 nightmare imps
11 nightmare demons
4 nightmare cacodemons
2 bruiser brothers
1 shambler
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
Pistol kills : 1100
Rocket kills : 10
Unarmed kills : 1
Other kills : 121
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he trekked through Central Processing.
Nothing stood in his way.
On level 5 he stormed the Chained Court.
On level 28 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
He arrived at the Phobos Anomaly.
On level 8 he assembled a fireproof armor!
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
Level 12 was a hard nut to crack!
On level 15 he was stumbling in the dark!
He found the Tower of Babel.
On level 17 he assembled a tactical boots!
On level 22 he assembled a tactical rocket launcher!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You reload the pistol.
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind.
The missile hits the Spider Mastermind.(x2)
You reload the pistol.
The missile hits the Spider Mastermind.(x2) The Spider Mastermind flinched!
You start running!
The missile hits the Spider Mastermind.(x2) The Spider Mastermind flinched!
The missile hits the Spider Mastermind.(x2)
You reload the pistol. You are hit!(x9) You are hit! Boom! You are hit!
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind!
-- General ---------------------------------------------------
1457 brave souls have ventured into Phobos:
1264 of those were killed.
6 of those were killed by something unknown.
50 didn't read the thermonuclear bomb manual.
And 45 couldn't handle the stress and committed a stupid suicide.
92 souls destroyed the Mastermind...
10 sacrificed itself for the good of mankind.
57 killed the bitch and survived.
25 showed that it can outsmart Hell itself.
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