Chaosforge Forum

DoomRL => Requests For Features => Topic started by: volos314 on May 17, 2007, 05:56

Title: Game Window
Post by: volos314 on May 17, 2007, 05:56
What about creating win32 style version(i mean to make window instead of console)?
It will certainly make DoomRL look better.
Title: Re: Game Window
Post by: Malek Deneith on May 17, 2007, 08:55
Seen this in A.D.O.M. ... and console/Dos version looked so much better than Win32 one...
Title: Re: Game Window
Post by: volos314 on May 17, 2007, 11:40
And I think Windows version looks smarter. Besides, you can use variety of fonts and much more colors.
Title: Re: Game Window
Post by: Karry on May 17, 2007, 13:27
Quote
Seen this in A.D.O.M. ... and console/Dos version looked so much better than Win32 one...
Oh yeah, not to mention it wasnt resizable...
Still, more options is better than no options.
Title: Re: Game Window
Post by: volos314 on May 17, 2007, 13:47
It's also possible to make options in Windows version. Besides, you are much more free to make different graphical and resolution modes.
Title: Re: Game Window
Post by: TFoN on May 17, 2007, 14:23
Quote
Seen this in A.D.O.M. ... and console/Dos version looked so much better than Win32 one...
Oh yeah, not to mention it wasnt resizable...
Still, more options is better than no options.
True, but between increased graphical options and increased gaming options, and when working on one consumes time for the other, there's a chice to be made. I personally prefer increased gaming options.
Title: Re: Game Window
Post by: Kornel Kisielewicz on May 17, 2007, 15:19
There will be the graphical version for such needs :P
Title: Re: Game Window
Post by: volos314 on May 17, 2007, 15:29
http://mazecrawl.com/screenshots.html
http://mazecrawl.com/downloads.html

I tried to implement Window mode and a bit different (and imho more comfortable) interface in my own project.
That is how it looks now.
Title: Re: Game Window
Post by: Zeb on May 17, 2007, 17:20
http://mazecrawl.com/screenshots.html
http://mazecrawl.com/downloads.html

I tried to implement Window mode and a bit different (and imho more comfortable) interface in my own project.
That is how it looks now.

Oh man, that's looking nice!