Quoting: jake250
One of the marine (in fact, one of your old character who died before :P) come back to life for X turn or got X health and attack your foes.
Duh, I like the idea, but it will be hard to implement code-wise :/. But I'll have it in mind.
Quoting: jake250
Spawn some more barrels around the level.
I said POSITIVE ^_^
Quoting: pcentella
A possible way to fix monster-spawning levers would be only make them work once (and maybe make them spawn 2 enemies, so they're a bit more scary :-) ).
Nah, I found a better solution - each next summoning summons a monster of a higher level. Once you'll start summoning 4-5 arachnotrons at a time I think there will be no one left that would be able to kill that without health/ammo loss ^_^.
Quoting: pcentella
Following this idea, positive levers could spawn (only once) an item (or two) near you.
This is a fix, but the downside is that it's completely metagame, and I don't know how it would apply to reality :-/
Quoting: Gutter
Lever shouldn't be "&" in the middle of the floors. They should be a special wall type, or a "&" embended in the walls, and acting as a wall unless the player stands beside it and activate it (like a door).
Its Doom we are talking about after all...
Yup, but the problem is that contrary to Doom, DoomRL's walls are twosided, so the game has no way to decide from which side the lever can be pulled ^_^.
Quoting: Gutter
But... If you ever get around implementing indestructible walls, levers could be made to open some sort of "vaults" or caches of ammo... or liberate the ennemies in them.
This one's good... I'll think about it.
Quoting: Gutter
Oh and I just though about something ;) No one will like that suggestion but anyway... I say scrap the stairs and replace them by wall switches. Just like in Doom.
This poses the same problem as the lever - sidedness. And I for one think that buttons on both sides of the wall would look stupid. Stairs are a heritage of Rogue that I like ^_^. Although in the hell levels (15+) they could be substituted with a red teleporter...
Quoting: Kornel Kisielewicz
Quoting: jake250
Spawn some more barrels around the level.
I said POSITIVE ^_^
It isn't?
Quoting: EvilP
How about having some of the special levels (arenas etc.) requiring you to pull a lever for it to be revealed?
This isn't a bad idea. I also thought about closed "vaults" with indestructible walls that open when one pulls a lever.
Quoting: Kornel Kisielewicz
This isn't a bad idea. I also thought about closed "vaults" with indestructible walls that open when one pulls a lever.
I might be wrong, but idea of indestructable walls doesn't look consistent with the rest of the game in my eyes. I like very much in the current game that everything can be destroyed, that you can make new passages using orckets and well-placed barrels. Perhaps, these walls shall be destructable, but more durable than normal walls like in one of the previous versions, where is tooks a lot of explositions to break. So you can either spend a lot of ammo on breaking vault's wall or find a lever to open it.
Quoting: Aerton
So you can either spend a lot of ammo on breaking vault's wall or find a lever to open it.
Also, once the wall get blowned up the rocket will destroy a lot of stuff inside the vault. :P