Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Jorge Alonso on May 24, 2007, 11:35
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Take a new map, divide it in (for example) 4 parts by unbreakable walls, without doors. Make a normal map in each part, so we have 4 independent submaps. Then, put unbreakable teleporters (maybe two-ways teleporters) in each part for conect each others.
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I like it! Simple, fun, and cool :). Maybe also make the generator for each "zone" different?
What do other people think about this idea?
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Took a moment to relize, but I like it.
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Sounds interesting.
One question though: would this be a special level or a normal one?
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Level Type :)
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What if those special teleporters also teleported ammo rounds fired at them? So I could, like, flee a Baron of Hell through the teleporter, and then fire through it back at the Baron?
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That would be an interesting issue.
But if the flying ammo were teleported it would drop on the other teleporter because it can not teleport the movement of the ammo.
But it could spawn the moster to death if it would be at the teleporter when the ammo is teleported. But if the monster is at the teleporter it would be teleportet to and this before the ammo is teleported.
I think it wouldn't be a good feature!
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Then, put unbreakable teleporters (maybe two-ways teleporters) in each part for conect each others.
I like your idea. But if you use two-way teleporters, how would the player be able to visit more than 2 sub-maps? Put multiple 'porters in each section?
What if those special teleporters also teleported ammo rounds fired at them? So I could, like, flee a Baron of Hell through the teleporter, and then fire through it back at the Baron?
I think it's not a very good idea. Even if the situation presented itself, the to-hit penalty for firing out of LOS would be too great for players to use this strategically. Also, applying the technique would be cheatish, like giftdropping and attacking out of LOS in previous versions.
But if the flying ammo were teleported it would drop on the other teleporter because it can not teleport the movement of the ammo.
Oh, how I hate applying real world physics to a fictional environment. ;) Even though you're strictly right, implementing teleportation of a moving subject in a game would be no problem at all.
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But if you use two-way teleporters, how would the player be able to visit more than 2 sub-maps? Put multiple 'porters in each section?
For example: Teleporters are in pairs, so if you enter in one of them, you appear in the other. Another option is that teleporter in map 1 leave you in map 2, teleporter in map 2 leave you in map 3, 3 in 4, and 4 in 1.
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(unbreakable) levers that are teleporters?
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The multi-tiered teleport level idea is great, but I also like the idea of a teleporting lever, even in normal game context...