Chaosforge Forum

Jupiter Hell => General Discussion => Topic started by: Hamurlik on May 02, 2019, 08:06

Title: [IDEA] other graphics modes
Post by: Hamurlik on May 02, 2019, 08:06
Hello everyone, Beta testers, doomRL lovers, marines. In general, my idea is, How about adding 2 more types of graphics, and we get 3 types of graphics 1) type, 3d graphics, uses as default 2) the type, "tiles" is the same one that was in domRL. 3) type, text console graphics. And now more, 1 question: You only have 1 month to develop a full version of the game for a steam, I do not think that 1 month will be enough to remake all the graphics for the domRL, But on the other view, I will be satisfied even if the majority (70-80 %) sprites will be from domrl, the main thing is that new monsters are new, new guns are new, in general, everything that does not look like stuff from doomRL need to be redrawn (for example, if in jupiter hell will be monster who throw fire projectile, why not use imp sprite?) 2: Text graphics, it's easier here, you can just copy everything graphics from domrl, so how hard is it to call "@" doomguy, isn't it? 3: Will there be mod support for Jupiter Hell? After all, so anyone can make a mod to make the game look like a domrl or something like this, or completely remake it, and make a remake with a more powerful engine in 3d, not very important, just mods will help everyone to guess.

(Note, screenshot with jupiter hell 3D graphics was grabbed from youtube channel Gaming On Linux, link: https://www.youtube.com/watch?v=mYA7T6ygM_8&t=270s (https://www.youtube.com/watch?v=mYA7T6ygM_8&t=270s))

Thanks for reading, I will be glad to have answers.
Title: Re: [IDEA] other graphics modes
Post by: Kornel Kisielewicz on May 07, 2019, 10:14
This is something I actually thought about, not for the Doom sprites (we don't want anymore problems with Zenimax), but for support for 2d tileset. However, this is a very low priority feature, so won't come anytime soon.

Modding will be possible to the fullest extent. A Doom total conversion seems inevitable.

ASCII mode is actually already supported.
Title: Re: [IDEA] other graphics modes
Post by: thelaptop on May 08, 2019, 17:02
ASCII mode is actually already supported.
Pretty buggy though, particularly its interaction with menu subsystems.  Also, the order in which things are drawn in ASCII mode are a bit out of whack -- corpses lie on top of items, which lie on top of the player character.  But I figured that fixing that isn't a high priority right now, so I didn't bring it up.

Also ASCII mode has no sound.  =(
Title: Re: [IDEA] other graphics modes
Post by: Kornel Kisielewicz on May 10, 2019, 05:33
Pretty buggy though, particularly its interaction with menu subsystems.  Also, ...
I know, but that's beside the point for this question. ASCII will work on Early Access release - won't be pretty but will be correct.

Also ASCII mode has no sound.  =(
This one is a bigger issue and might not be fixed before early access.